Surviving Mars

Surviving Mars

AutoExplore
Mostrando 21-30 de 32 aportaciones
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Actualización: 13 ABR 2018 a las 13:40

- Rovers now explore distinct anomalies
- Added options to filter for anomalies to be explored on a per rover basis
- Added translation id: AutoExplore.StringIdBase = 20187413

Actualización: 29 MAR 2018 a las 15:26

- Apply the zone-building fixes from the AutoGatherTransport mod.

Actualización: 29 MAR 2018 a las 11:12

-Fix crashes when the rover ends up in a location that is outside the zoning map.

Actualización: 29 MAR 2018 a las 4:44

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Actualización: 28 MAR 2018 a las 14:12

Actualización: 28 MAR 2018 a las 9:19

- Added logic to avoid trying to get to unreachable anomalies as well as properly using tunnels between zones (the vanilla unit behavior tends to drive it into impassable terrain due to its pathfinding limits).

Actualización: 27 MAR 2018 a las 7:54

- Fixed detection of ModConfig.

Actualización: 27 MAR 2018 a las 3:36

- Notifications can now be disabled if ModConfig is installed.
- Status notifications now contain the rover's actual name.

Actualización: 26 MAR 2018 a las 13:31

- Added a clickable Info panel section titled "Auto Explore" to enable/disable this behavior on a specific Explorer, off by default.

Actualización: 26 MAR 2018 a las 9:23

- The mod should now work when loading a save.
- Added the option to have an Explorer ignored when its name starts with ! (i.e., !RC Explorer #1).