Surviving Mars

Surviving Mars

AutoExplore
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Opdatering: 13. apr. 2018 kl. 13:40

- Rovers now explore distinct anomalies
- Added options to filter for anomalies to be explored on a per rover basis
- Added translation id: AutoExplore.StringIdBase = 20187413

Opdatering: 29. mar. 2018 kl. 15:26

- Apply the zone-building fixes from the AutoGatherTransport mod.

Opdatering: 29. mar. 2018 kl. 11:12

-Fix crashes when the rover ends up in a location that is outside the zoning map.

Opdatering: 29. mar. 2018 kl. 4:44

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Opdatering: 28. mar. 2018 kl. 14:12

Opdatering: 28. mar. 2018 kl. 9:19

- Added logic to avoid trying to get to unreachable anomalies as well as properly using tunnels between zones (the vanilla unit behavior tends to drive it into impassable terrain due to its pathfinding limits).

Opdatering: 27. mar. 2018 kl. 7:54

- Fixed detection of ModConfig.

Opdatering: 27. mar. 2018 kl. 3:36

- Notifications can now be disabled if ModConfig is installed.
- Status notifications now contain the rover's actual name.

Opdatering: 26. mar. 2018 kl. 13:31

- Added a clickable Info panel section titled "Auto Explore" to enable/disable this behavior on a specific Explorer, off by default.

Opdatering: 26. mar. 2018 kl. 9:23

- The mod should now work when loading a save.
- Added the option to have an Explorer ignored when its name starts with ! (i.e., !RC Explorer #1).