Surviving Mars

Surviving Mars

AutoExplore
Viser 21–30 av 32 bidrag
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Oppdatering: 13. apr. 2018 @ 13.40

- Rovers now explore distinct anomalies
- Added options to filter for anomalies to be explored on a per rover basis
- Added translation id: AutoExplore.StringIdBase = 20187413

Oppdatering: 29. mars 2018 @ 15.26

- Apply the zone-building fixes from the AutoGatherTransport mod.

Oppdatering: 29. mars 2018 @ 11.12

-Fix crashes when the rover ends up in a location that is outside the zoning map.

Oppdatering: 29. mars 2018 @ 4.44

- Fixed object lookup; ForEach doesn't support a filter argument thus the conditions have to be included in the exec body.

Oppdatering: 28. mars 2018 @ 14.12

Oppdatering: 28. mars 2018 @ 9.19

- Added logic to avoid trying to get to unreachable anomalies as well as properly using tunnels between zones (the vanilla unit behavior tends to drive it into impassable terrain due to its pathfinding limits).

Oppdatering: 27. mars 2018 @ 7.54

- Fixed detection of ModConfig.

Oppdatering: 27. mars 2018 @ 3.36

- Notifications can now be disabled if ModConfig is installed.
- Status notifications now contain the rover's actual name.

Oppdatering: 26. mars 2018 @ 13.31

- Added a clickable Info panel section titled "Auto Explore" to enable/disable this behavior on a specific Explorer, off by default.

Oppdatering: 26. mars 2018 @ 9.23

- The mod should now work when loading a save.
- Added the option to have an Explorer ignored when its name starts with ! (i.e., !RC Explorer #1).