Transport Fever

Transport Fever

Track Design Patterns
目前顯示第 11-20 項,共 24 項
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更新:2019 年 7 月 14 日 @ 上午 11:39

Added switch to toggle off/on free tracks

更新:2019 年 1 月 4 日 @ 上午 12:42

Fix of crash when noise barrier is selected

更新:2018 年 12 月 13 日 @ 上午 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

更新:2018 年 10 月 29 日 @ 下午 1:45

Fine tune on tunnel entry

更新:2018 年 10 月 27 日 @ 上午 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

更新:2018 年 9 月 18 日 @ 上午 11:22

Fixed crashes when choosing length x 1000 = 1

更新:2018 年 9 月 17 日 @ 下午 3:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

更新:2018 年 9 月 2 日 @ 下午 4:04

* Fixed crashes on tunnel entry

更新:2018 年 9 月 2 日 @ 下午 2:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

更新:2018 年 4 月 28 日 @ 下午 3:06

* CommonAPI support