Transport Fever

Transport Fever

Track Design Patterns
Se afișează 11-20 din 24 intrări
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Actualizare: 14 iul. 2019 @ 11:39

Added switch to toggle off/on free tracks

Actualizare: 4 ian. 2019 @ 0:42

Fix of crash when noise barrier is selected

Actualizare: 13 dec. 2018 @ 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Actualizare: 29 oct. 2018 @ 13:45

Fine tune on tunnel entry

Actualizare: 27 oct. 2018 @ 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Actualizare: 18 sept. 2018 @ 11:22

Fixed crashes when choosing length x 1000 = 1

Actualizare: 17 sept. 2018 @ 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Actualizare: 2 sept. 2018 @ 16:04

* Fixed crashes on tunnel entry

Actualizare: 2 sept. 2018 @ 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Actualizare: 28 apr. 2018 @ 15:06

* CommonAPI support