Transport Fever

Transport Fever

Track Design Patterns
Mostrando 11-20 de 24 aportaciones
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Actualización: 14 JUL 2019 a las 11:39

Added switch to toggle off/on free tracks

Actualización: 4 ENE 2019 a las 0:42

Fix of crash when noise barrier is selected

Actualización: 13 DIC 2018 a las 5:05

* Fixed crash in certain parameters (with support from the Final Patch)
* All tracks are modifiable free edges after construction (with support from the Final Patch)
* Change of menu entry from Rail Depot to Asset/track_design_patterns
* Crash under campaign mode should have been fixed

Actualización: 29 OCT 2018 a las 13:45

Fine tune on tunnel entry

Actualización: 27 OCT 2018 a las 3:47

* Rework on terrain implementation to have zig-zag-less and smooth terrain cutting
* New thinner and realistic wall models
* Improved model collision detecting to help construction easier
* Bugfix on slope model error on switches, crossover and track ladders
* Added brick tunnel entry

Actualización: 18 SEP 2018 a las 11:22

Fixed crashes when choosing length x 1000 = 1

Actualización: 17 SEP 2018 a las 15:21

* Added "Road stacking over tracks" pattern
* Added some extra spacing in Crossover pattern to adapt some other station mods
* Fixed crash bug when noise barrier is choosen

Actualización: 2 SEP 2018 a las 16:04

* Fixed crashes on tunnel entry

Actualización: 2 SEP 2018 a las 14:25

* Reimplementation of models and model positioning algorithm to have non-overlapping, non-flickering walls or bricks

Actualización: 28 ABR 2018 a las 15:06

* CommonAPI support