Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
目前顯示第 31-40 項,共 56 項
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更新:2021 年 2 月 7 日 @ 下午 6:09

Removed unused file reference

更新:2021 年 2 月 7 日 @ 下午 4:57

Updated for Vietnam pack
Added compatibility for Gedemo's city-states

更新:2020 年 11 月 24 日 @ 下午 6:04

Updated for ICN compatibility

更新:2020 年 11 月 23 日 @ 下午 5:22

Updated for Babylon DLC

更新:2020 年 9 月 29 日 @ 下午 1:41

Added Support for Byzantium and Gaul
Standardized Gallic orthography
Added support for Merrick's Serbia
Improved Telugu romanization

更新:2020 年 7 月 26 日 @ 下午 6:24

Restored YnAMP compatibility plus a quick bugfix

更新:2020 年 7 月 24 日 @ 下午 10:36

Updated for Ethiopia

Overhauled/Improved Ethiopian/Amharic translations
Improved Mapuche names
Added compatibility for Tongva and Gedemo's Timurids
Added a few more Maya names

更新:2020 年 5 月 29 日 @ 下午 5:28

Added support for Merrick's Tlingit

更新:2020 年 5 月 28 日 @ 下午 10:09

Fixed bug with Gran Colombian Names changing
Added support for GS Colonial Names
Added support for Merrick's Ashanti

更新:2020 年 5 月 22 日 @ 下午 6:01

Complete code overhaul!
Names will no longer default to "base name" if a civ doesn't have a unique name.
Added several new languages as part of support for Gedemo (and other) civs

Old Localization included for backwards compatibility so that names don't break, but they may not rename correctly if playing from old saves.