Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
Se afișează 31-40 din 56 intrări
< 1  2  3  4  5  6 >
Actualizare: 7 febr. 2021 @ 18:09

Removed unused file reference

Actualizare: 7 febr. 2021 @ 16:57

Updated for Vietnam pack
Added compatibility for Gedemo's city-states

Actualizare: 24 nov. 2020 @ 18:04

Updated for ICN compatibility

Actualizare: 23 nov. 2020 @ 17:22

Updated for Babylon DLC

Actualizare: 29 sept. 2020 @ 13:41

Added Support for Byzantium and Gaul
Standardized Gallic orthography
Added support for Merrick's Serbia
Improved Telugu romanization

Actualizare: 26 iul. 2020 @ 18:24

Restored YnAMP compatibility plus a quick bugfix

Actualizare: 24 iul. 2020 @ 22:36

Updated for Ethiopia

Overhauled/Improved Ethiopian/Amharic translations
Improved Mapuche names
Added compatibility for Tongva and Gedemo's Timurids
Added a few more Maya names

Actualizare: 29 mai 2020 @ 17:28

Added support for Merrick's Tlingit

Actualizare: 28 mai 2020 @ 22:09

Fixed bug with Gran Colombian Names changing
Added support for GS Colonial Names
Added support for Merrick's Ashanti

Actualizare: 22 mai 2020 @ 18:01

Complete code overhaul!
Names will no longer default to "base name" if a civ doesn't have a unique name.
Added several new languages as part of support for Gedemo (and other) civs

Old Localization included for backwards compatibility so that names don't break, but they may not rename correctly if playing from old saves.