Sid Meier's Civilization VI

Sid Meier's Civilization VI

Rosetta - Dynamic City Names
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Uppdatering: 7 feb, 2021 @ 18:09

Removed unused file reference

Uppdatering: 7 feb, 2021 @ 16:57

Updated for Vietnam pack
Added compatibility for Gedemo's city-states

Uppdatering: 24 nov, 2020 @ 18:04

Updated for ICN compatibility

Uppdatering: 23 nov, 2020 @ 17:22

Updated for Babylon DLC

Uppdatering: 29 sep, 2020 @ 13:41

Added Support for Byzantium and Gaul
Standardized Gallic orthography
Added support for Merrick's Serbia
Improved Telugu romanization

Uppdatering: 26 jul, 2020 @ 18:24

Restored YnAMP compatibility plus a quick bugfix

Uppdatering: 24 jul, 2020 @ 22:36

Updated for Ethiopia

Overhauled/Improved Ethiopian/Amharic translations
Improved Mapuche names
Added compatibility for Tongva and Gedemo's Timurids
Added a few more Maya names

Uppdatering: 29 maj, 2020 @ 17:28

Added support for Merrick's Tlingit

Uppdatering: 28 maj, 2020 @ 22:09

Fixed bug with Gran Colombian Names changing
Added support for GS Colonial Names
Added support for Merrick's Ashanti

Uppdatering: 22 maj, 2020 @ 18:01

Complete code overhaul!
Names will no longer default to "base name" if a civ doesn't have a unique name.
Added several new languages as part of support for Gedemo (and other) civs

Old Localization included for backwards compatibility so that names don't break, but they may not rename correctly if playing from old saves.