Stellaris
Ethics and Civics Classic (Machine Spirit Update)
876 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 21 May @ 22:29
Güncelleyen: Coggernaut

Multitude of fixes

including:
several policy fixes
Farm Job fix
Medical Building Fixes

Added:
"The Ruler's Levy" trade policy

Güncelleme: 19 May @ 16:43
Güncelleyen: Coggernaut

Cloning Vat Fix

Güncelleme: 18 May @ 10:01
Güncelleyen: Coggernaut

Fixed:

Research Building
Mineral Purification Plant/Hub
Energy Nexus/Plant
Food Processing Plant/Building

Güncelleme: 18 May @ 1:43
Güncelleyen: Coggernaut

Güncelleme: 18 May @ 1:33
Güncelleyen: Coggernaut

Added Criminal Market & Crime Economy policies

Güncelleme: 17 May @ 23:12
Güncelleyen: Coggernaut

Fixed Trade Policy bug

Güncelleme: 17 May @ 22:55
Güncelleyen: Coggernaut

Güncelleme: 17 May @ 11:24
Güncelleyen: Coggernaut

Starting Pop bug fixed

Güncelleme: 16 May @ 9:04
Güncelleyen: Coggernaut

Initial 4.0 Update

Güncelleme: 1 May @ 15:48
Güncelleyen: Coggernaut

Broken Shackle now spawns a nearby system that contains a very special (gaia+Bloom species) Pre-FTL empire.

This is meant to help jump-start your federation against the Minimar Specialized Industries (MSI) advanced empire.


Added new Primitive Civics:
- The Obelisk: A mysterious obelisk that stands silently watching over this civilization... unscathed through time.(Can be used as a 'get out of jail free' card where a Fallen Empire or the Minimar Specialized Industries will come save you)

- Environmental Synergy: A titanic sapling towers over this world, shaped by the inhabitants for millions of years.(Very good building + homeworld is gaia)