Stellaris
Ethics and Civics Classic (Machine Spirit Update)
Hiển thị 51-60 trong 876 mục
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Cập nhật: 21 Thg05 @ 10:29pm

Multitude of fixes

including:
several policy fixes
Farm Job fix
Medical Building Fixes

Added:
"The Ruler's Levy" trade policy

Cập nhật: 19 Thg05 @ 4:43pm

Cloning Vat Fix

Cập nhật: 18 Thg05 @ 10:01am

Fixed:

Research Building
Mineral Purification Plant/Hub
Energy Nexus/Plant
Food Processing Plant/Building

Cập nhật: 18 Thg05 @ 1:43am

Cập nhật: 18 Thg05 @ 1:33am

Added Criminal Market & Crime Economy policies

Cập nhật: 17 Thg05 @ 11:12pm

Fixed Trade Policy bug

Cập nhật: 17 Thg05 @ 10:55pm

Cập nhật: 17 Thg05 @ 11:24am

Starting Pop bug fixed

Cập nhật: 16 Thg05 @ 9:04am

Initial 4.0 Update

Cập nhật: 1 Thg05 @ 3:48pm

Broken Shackle now spawns a nearby system that contains a very special (gaia+Bloom species) Pre-FTL empire.

This is meant to help jump-start your federation against the Minimar Specialized Industries (MSI) advanced empire.


Added new Primitive Civics:
- The Obelisk: A mysterious obelisk that stands silently watching over this civilization... unscathed through time.(Can be used as a 'get out of jail free' card where a Fallen Empire or the Minimar Specialized Industries will come save you)

- Environmental Synergy: A titanic sapling towers over this world, shaped by the inhabitants for millions of years.(Very good building + homeworld is gaia)