Stellaris
Ethics and Civics Classic (Machine Spirit Update)
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Güncelleme: 31 May @ 17:48
Güncelleyen: Coggernaut

- Wilderness Army Fixies
- Living Standards, Rights & Slavery Type Fixes

Güncelleme: 27 May @ 18:32
Güncelleyen: Coggernaut

Enforcers & Telepaths & Farms & Rural Districts Updated!

Also threw in a bonus update for Primitive Diplomacy. Actual invasion-themed options :2016whoadude:

Güncelleme: 26 May @ 14:42
Güncelleyen: Coggernaut

Wilderness Tech Fix & Planetary Guard Buff

Güncelleme: 26 May @ 12:26
Güncelleyen: Coggernaut

Güncelleme: 25 May @ 23:15
Güncelleyen: Coggernaut

Fixed many jobs & buildings

Primitive fixes

When you don't cede the system to a Pre-FTL empire, they will declare war on you via a special war goal

Payback & Broken Shackles have access to Stellar Service conscription policy

Güncelleme: 23 May @ 23:56
Güncelleyen: Coggernaut

Megacorp Branch Fixes:

Worker Coops should function better & also have a dedicated spy mission for establishing underground railroads

MSI Empire now has proper policy set up, acts more like it does in lore.

Criminal Syndicate fixes too

Still so much to do, but but today I established how cold-war like mechanics will happen for worker-coops. Still the early phase, but the infrastructure is put in place (code wise) to replicate this for Ruthless Competition

Primitive fixes too, mostly in regard to branch offices but also their civics account for their ethics now. This is still in early phases

Güncelleme: 22 May @ 22:21
Güncelleyen: Coggernaut

Fixed Most Branch Office Buildings (Actually Published Code this time)

Güncelleme: 22 May @ 22:16
Güncelleyen: Coggernaut

Fixed Most Branch Office Buildings

Güncelleme: 22 May @ 19:52
Güncelleyen: Coggernaut

Medical Workers & Genomic Researchers Fix

Güncelleme: 22 May @ 17:13
Güncelleyen: Coggernaut

Many Job Fixes + Underground Railroad Branch Office Fix