Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
9,616 Comments
Fenrisúlfr 13 hours ago 
@techlich, they are not last i checked
Techlich 14 hours ago 
Do you know if this is compatable with Ethics and Civics: Bug Branch?
PetoSapitita 15 hours ago 
I also have an issue. Stargate Contingency and This mod have some kind of UI error occurring. Together, the decisions button disappears from the Ui. I am not really sure of the cause considering that the Stargate doesn't modify Ui.
Coggernaut  [author] 17 hours ago 
@Karl Richter

Could you join the discord? We can better track this crash
Karl Richter 23 hours ago 
I don't know if this is why the game crashes, but here are some of the errors from the log;

Error in create message effect file: events/Z_EaC_civic_mechanic_events.txt line: 12099, lacking message type
Error in create message effect file: events/Z_EaC_civic_mechanic_events.txt line: 12125, lacking message type
Error in fire event effect at file: events/PrimPlayer_situations_events.txt line: 548, target event is not of the correct type, expected it to be a planet
Error in fire event effect at file: events/PrimPlay_nations_events.txt line: 8004, could not find event: nations.22270
Coggernaut  [author] 4 Oct @ 11:29pm 
Pharma State + Crime Branch:
- Now produces Corrupt Healthcare Workers
- Produces crime alongside beneficial bonuses
- If Criminal Underground forms HIGH chance for Substance Abuse event chain
- Operational Headquaters now provides 100 Corrupt Medical Workers per 50% of Planet Crime


Idea was to give criminal branches an immersive & fun synergy when using Pharma State
EmperorBradley 4 Oct @ 4:02pm 
Never mind it finally updated on my end... Guess it was just taking awhile for the manager to realize u had updated... false alarm
EmperorBradley 4 Oct @ 3:59pm 
I subscribed to this mod a while ago and haven't had any problem when it updates till now.... it seems on the stellaris mod menu it this mod still shows up as the pirate update instead of the machine spirit update said here... I have tried subscribing and unsubscribing but the mod refuses to update. Don't know if this is a problem with just me or not. Just wanted to make you aware.
Coggernaut  [author] 4 Oct @ 1:34am 
Machine Spirit Update!
- Can now modify organics into Cyborgs (special civic-trait)
- Cyborg Cultists can work specialist jobs (usually priests)

Machine Cult (Organic variant)
- Starting robot population now has latent psionics
Coggernaut  [author] 4 Oct @ 1:32am 
@Opičí král

Please submit a bug-post ticket in the discord, so we can better track it :3
Opičí král 3 Oct @ 2:51pm 
I think this mod overrides psionic asc {imp} authority with regular imp auth >: (event shroud.20 for quick check, thught it was just incomp with other mods, but no)
Coggernaut  [author] 3 Oct @ 10:23am 
Teamwork makes the dreamwork!

The community is really what keeps this mod up, without all of you helping us identify what's fun, we wouldn't have such a fun mod :steamhappy:
Boriken Coffee 3 Oct @ 9:49am 
All hail the Ethics and Civics team, They Who Keep This Mod Up To Date
Coggernaut  [author] 30 Sep @ 8:16pm 
@Comari

I think the mod is using a different definitions of tribalism. I imagine flavor-text was not talking about tribes in that sense, it's more how it's colloquialism said:

"Examples of tribalism include strong political party loyalty and the intense rivalry between sports fans, both of which create an "us vs. them" mentality where one group's interests are prioritized over others. Showcasing behaviors ranging from strong group cohesion and shared identity to hostility, discrimination, and conflict when different groups interact." <-- Fascism / Factionalism


However, I agree with your sentiment of when people ignorantly speak of tribes and perpetuate colonial culture stereotypes. Inward Perfectionism might be a better word.

Although the "Elder" job sort of persuades me that this likely could be perpetuating toxic tribal stereotypes... Which I think is dated. Could you help me brainstorm a different name?
Comari 30 Sep @ 7:33pm 
I am again asking if you guys would please change the name of the Tribalism civic. Using it from what I can see in the code is "Inward Perfection", and describing it as xenophobic and hostile is perpetuating a colonial cultural stereotype. Many tribes were and are diplomatic, friendly, and collaborative. The use of the term tribalism to mean hostile and xenophobic is a colonial myth used to portray people as "uncivilized." It can harm people who live in or know people who live in tribes today, if they have to see this old generalization. Please just change the name.
Ok, my bad. (UI Overhaul Dynamic + Ethics and Civics Classic)
Why there is no new ethic during race creation?
Zero?_nr_6 30 Sep @ 6:13am 
I can't be pirate lord, because Letters of Marque civic is nowhere to be found, completely gone
Coggernaut  [author] 30 Sep @ 5:34am 
@Arielle

It's intentional and because it's 4, you can choose to have an ethic or stick with only Gestalt :steamhappy:
Fenrisúlfr 30 Sep @ 2:06am 
@Arielle, that is intentional
Arielle 29 Sep @ 10:02pm 
it seems to be that hive mind ethics cost 4 points, resulting hive minds getting a non gestalt ethic.
might be a "bug"
Coggernaut  [author] 29 Sep @ 7:27pm 
Machine Spirit Civic Update:
- Now requires being a Spiritualist Gestalt
- Now has secondary organic (optional cyborg) species
- Organics are less powerful bio-trophies (compared to Rogue Servitors)
- Techno Priests can only be filled by organic pops
rmontpetit91099 29 Sep @ 3:51pm 
Blocks Mind over matter ascension perk from appearing
Immoral Malice 29 Sep @ 2:00pm 
Mind over matter perk isnt show up on the ascension perks list. Using regular organic empire
NekoAlien 29 Sep @ 9:09am 
it block gestalt empire from picking psionic ascension
Jimmy McGill 29 Sep @ 8:36am 
Industrialist ethics has Storm Interpreters, same as Ecocentral ethic, bug?
Solar-Eruption 29 Sep @ 5:41am 
The new update made my modlist unable to load without crashing the game. Could you give a detailed list of what the update changed so I can adjust please?
Coggernaut  [author] 29 Sep @ 5:27am 
@Expon2022 Yes, this has Pirate Shipset

@Autumn You need a submod for your UI mod, unless you mean the Mod's Cover Page's extra 2 ethics

@MSrrr I'm unsure, could you submit a bug post in the discord so we can track it?
Red Winter 29 Sep @ 2:36am 
why doesn't it show all of the added ethics that the mod includes?
MSrrr 29 Sep @ 1:48am 
is there advanced gov types for direct democracy?
Expon2022 28 Sep @ 11:37pm 
this have a pirate ship set?
Coggernaut  [author] 28 Sep @ 1:30pm 
@Excel Spreadsheet

Could you report your bug in the discord?
Coggernaut  [author] 28 Sep @ 1:30pm 
@vofademp

It's mutually exclusive now because Treasure Hunters Origin is -default- on Pirate Lord :steamhappy:

Try it out
15jlk 28 Sep @ 7:16am 
:steamthumbsup:
15jlk 28 Sep @ 7:16am 
A very good MOD that makes me feel very interesting.
Karl Richter 28 Sep @ 7:14am 
Я теперь вспомнил почему бросил игру. Даже отключив все моды, которые никак не могли вызвать ошибку, этот мод ломает игру при создании мира.
Towboat421 27 Sep @ 8:01pm 
Seconding the midnwarden thing it bricks part of the origin after beating event chain which is supposed to allow the player to make mind warden enclaves. Saying you need to have FP to establish them.
Excel Spreadsheet 27 Sep @ 5:26pm 
Military Zealots civic still not spawning Templar jobs
InfoStorm 27 Sep @ 1:11pm 
This pack is incompatible with the Mindwarden Origin. Forces player to have gestalt & fanatic purifier to establish enclaves, which are mutually exclusive and not compatible with the origin.
vofademp 27 Sep @ 12:43pm 
uh may i ask why the Pirate Lord civic is now locked away from the treasure hunters origin? seems unnecessary and denies some nice roleplay possibilities
Lavie 27 Sep @ 6:28am 
anarchist ideal's councillor position name is not localized
[Closed Captions] 26 Sep @ 3:22pm 
can i get a link to the 4.0 version of the compatibility mod? i cant seem to find it
Coggernaut  [author] 26 Sep @ 2:33pm 
@[Closed Captions]
No 4.0 version exists, only a Pre-4.0 version exists

@Kimanito
All good! Reporting bugs/crashes is always helpful
Coggernaut  [author] 26 Sep @ 2:31pm 
SteamPnk42 pushed another hotfix for Authorities
[Closed Captions] 26 Sep @ 12:46pm 
is there a E&C + UI overhaul old version for 4.0? they updated it like right and now its crashing as its updated for 4.1 now :(
Kimanito 26 Sep @ 12:43pm 
oh sorry I just realized which mod it was from and it's not yours. Thanks for the reply. An old ethics and civics branch had it years and years ago but now another mod has it so I just gotta wait till they update.
Coggernaut  [author] 25 Sep @ 9:16pm 
Sent the mod author of the submod a message. If you run WITHOUT UI Overhaul it works
Coggernaut  [author] 25 Sep @ 9:12pm 
The SUBMOD for E&C + UI Overhaul is not updated, hence it's crashing
Coggernaut  [author] 25 Sep @ 7:20pm 
Media Rights? Is that vanilla?
Kimanito 25 Sep @ 6:50pm 
Does this mod give the media rights policy ? I started a new game and I notice that it isn't there and I was unsure if this was the mod that makes that a thing. One of my factions was asking to have it be set to State Media