Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Items (38)
Affinity Terraforming
Created by Alterd-Rushnano
*This mod will diversify the later improvements in the game, Implement a new type of hovering worker. *And Thanks to Ryika. Info So far you have been forced to build Terrascape, even if you do not follow Purity. This mod removes such contradictions. Now th...
(RT) Social Engineering - A Culture and Virtue Overhaul
Created by lilgamefreek
http://i.imgur.com/VLPGyVr.jpg "Social Engineering" is a revamp of Beyond Earth's Culture and Virtue system, making the virtues you choose descriptive of your state and affect your diplomatic relationship with others. Virtues are separated among 12 Social ...
3 Units Per Tile
Created by Nutzzz
3 Units Per Tile for Civilization Beyond Earth Changes the stacking limit to three combat units and three civilian units per tile...
Artificial Unintelligence Lite
Created by Delnar_Ersike
Improves Beyond Earth's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Beyond Earth port of the Civ5 modArtificial Unintelligence's Lite version, specifically v9: it contains XML modifications exclusively, so it is maxi...
Asteroid Refinery
Created by _insertnamehere_
This mod adds the Asteroid Refinery wonder, which is available with Ballistics and provides +1 of each Strategic Resource except Xenomass and a boost to Orbital Unit production. Asteroid mining as an idea has been around for a while--it's mentioned in a fe...
Awesome Loadout
Created by Ryika
A complete Loadout Overhaul. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! Existing Options have been rebalanced and a lot of new options have been introduced. In total this mod currently has: ...
Awesome Stations
Created by Ryika
A Mod that overhauls Stations and introduces Station Artifacts. This mod only works with the Rising Tide DLC. If you don't own Rising Tide use this Version instead! A lot of Changes have been made for Rising Tide, please read the description below! Also, d...
Awesome Wonders
Created by Ryika
Overhauls the Wonders that can be unlocked in the tech tree. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead. ______________________________________________________________ IMPORTANT: The Devs hav...
Awesome Sponsors
Created by Ryika
Overhauls Sponsors and makes them more interesting and distinct to play with. This mod only works with the Rising Tide DLC. It works with Rising Tide and Rising Tide Only. If you don't own Rising Tide use this classic version instead. _____________________...
Biomes Redux
Created by EldritchPigeon
Biomes Redux is a terrain graphics mod that aims at updating the vanilla Civ:BE biome textures to match the richness and high contrast of the Primordial biome in Rising Tide. At the same time, the textures are geared towards thematically appropriate colour...
Building - Thermal Heater
Created by Ryika
This mod adds the Thermal Heater to the game - a building that adds additional Food and Production to Snow and Tundra Tiles to make inhabiting these areas easier. Works with both, the Classic Version of the game as well as Rising Tide. It yields: + 2 Food ...
Cities 6 Tiles Away
Created by McGavin
This mod makes it so that cities and stations must be a minimum of six tiles away from each other in order to prevent city spam and to stop those AI jerks from stealing your tiles....
Combat Overhaul - Navy, Aliens, and Combat Rovers
Created by Galgus
WARING Due to needing to use leftover promotions to give the desired effects to Aliens, this mod causes a bug where some unit icons and upgrade screens do not display correctly. __________________________________________ Overhauls combat with changes to Na...
Distinction - Affinity Buildings Overhaul
Created by Galgus
I started work on this mod because I felt that the affinities felt bland and almost interchangeable mechanically. The central philosophy of this mod is that by giving affinities pronounced and different strengths, they will distinct and make the game more ...
Even more buildings RT
Created by Shocky
RT changes: fixed building descriptions and fixed old xml lines. As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelte...
Enhanced Promotions
Created by Bosparan
This mod overhauls the Beyond Earth Promotion System, increasing experience gain, removing Exp limits against aliens and vastly increasing the number of available promotions. Features - 14 New Promotions for each basic unit type, except submarines which ge...
Explorer Upgrades
Created by Snake
Adds two tiers of upgrades to the explorer unit to improve survivability and late-game usefulness. (Rising Tide only) Tier 1 (Seeker) - Any Affinity Level 2 +1 Movement, +4 Strength +30% when attacking OR +20% when defending Tier 2 (Commando) - Supremacy L...
Extra Naval Sight Range
Created by Delliardo
This mod increases all naval units' sight range. Gunboats and their upgrades receive 4 sight range up from 2. Carriers get 3 up from 2 (Gunboats and Fighters do the fighting for them). Embarked units get 2 up from 1. Now you can actually explore the oceans...
Global Sedition Recon Units
Created by syrkres
Global Sedition Recon adds Recon units to Global Sedition New Technology (Applied Sciences) which has: Building - Ames Laboratory(Materials Sciences) Unit - Recon Flyer Unit - Helicarrier - Flyin Aircraft Carrier Unit - Stealth Bomber Special Thanks to Paw...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available in the Additional Information pulldown menu). RANKINGS Cities are ranked by their relative score in wonders, population, production, energy, science, culture, health an...
Immersive Armies
Created by Ryika
A Mod that updates and rescales most units in the game. This mod has been updated for Rising Tide. It works with Rising Tide and Rising Tide Only. If you don't own Rising Tide use this version instead. ______________________________________________________...
JGRN1 Orbital Telescope
Created by FXS_MisterKevin
A new orbital unit based on the technologies of the Hubble Space Telescope. Adds +1 Science and +1 Culture to tiles you own. With a large range of effect, the JGRN1 is the future of OP orbital telescopes! As seen on the Firaxis livestream. The JGRN1 was ma...
Larger Maps
Created by preffect
This mod adds "Larger" copies of the existing maps. Old map sizes: Duel: 40x24 Tiny: 56x36 Small: 66x42 Standard: 80x52 Large: 104x64 New map sizes: Small:124x84 Standard: 136x104 Large: 154x124 I currently only have the Terran, Atlantean and archipelago m...
Lower Unit Maintenance
Created by Delliardo
This mod strives to reduce unit maintenance. Now you'll be able to field larger armies in the late game in order to achieve that domination victory... unless someone else beats you to it! The way Unit maintenance works in Civ V and BE is not simple. Instea...
More Wonders RT
Created by Shocky
Fixed for RT by adding Capital values. Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ra...
More Buildings Mod
Created by Paweu
What is More Buildings Mod? More Buildings Mod is mod about new buildings added to game. When game is boring and you haven't any ideas, use this mod! New buildings will move you to other world with nice and helpful things. IMPORTANT THINGS: IMPORTANT NEWS:...
No Maintenance for Workers
Created by Free Diddy + RKelly
Seems counterintuitive for the costs of Workers to rise along with military units, hence this mod disables maintenance costs for workers. Tested and working on Vanilla. Tested and confirmed working on RT by draygriff. ...
Nuclear Weapon of New World
Created by Alterd-Rushnano
Summary Add a Powerful WMD like Nuclear Weapon to CIV:BERT game. You may know that nuclear weapons do not appear in CIV: BE because of narrative and systemic factors. - The Great Mistake happened because of the very weapons of mass destruction. So, even th...
Orbital Upgrades
Created by Alterd-Rushnano
Adds two tiers of upgrades to the Orbital unit to improve Orbital bombardment and Affinity Specialization. (Rising Tide only) https://i.imgur.com/eG1iBWt.jpg?1 This mod meets your craving for Orbital bombardment. This mode allows you to upgrade both types ...
Max Sponsors Increase
Created by Barrowulf
Removes the clamp which restricts the maximum number of sponsors to ten. Now, you can play with all twelve sponsors on a Standard or Massive map. I recommend that you set Sea Levels to the Low setting for a little extra land, since only two of the sponsors...
National Wonders
Created by framedarchitecture
Adds four National Wonders. Each increases in cost with the number of founded cities. NATIONAL WONDERS National Academy of Arts +10% Global Culture. Earn Culture upon completing Expeditions, Domes and Terrascapes. Requires an Old Earth Relic in all Cities....
Small Resource Icons
Created by Ryika
A tiny Mod that replaces the original Resource Icons (64x64) with smaller ones (45x45). Only works with Rising Tide. If you don't own Rising Tide, use this Version instead. ______________________________________________________________________________ Not ...
Stronger Stations
Created by Nikkelarse
This MOD increases the strength of stations. Each station has had its strength increased to 16 per tier. (Instead of 8) This allows the player and the AI to destroy stations that have not been fully developed, but also makes it much harder for a trading st...
Submarines Ignore Borders
Created by Alterd-Rushnano
A simple mod that allows Submarine to enter enemy territory without requesting open borders first. To this feature, your submarine will be very useful for scouting enemy territory against other naval units - especially Aquatic City. It is only a minor chan...
Unique Buildings for RT
Created by framedarchitecture
Adds two unique buildings for each Sponsor. Unique buildings replace basic buildings, can only be built by their Sponsor, and are usually more powerful and cheaper than their basic building. Each unique building includes a new quest that reflects its Spons...