Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

49 ratings
National Wonders
   
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5 Dec, 2015 @ 7:23pm
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National Wonders

Description
Adds four National Wonders. Each increases in cost with the number of founded cities.

NATIONAL WONDERS

National Academy of Arts
+10% Global Culture.
Earn Culture upon completing Expeditions, Domes and Terrascapes.
Requires an Old Earth Relic in all Cities. Cannot be Sold.

National Institutes of Health
+10 Global Health. +2 Science from Clinics.
Requires a Clinic in all Cities. Cannot be Sold.

National Research Institute
Science cost for all Techs reduced by 10%.
Completing a Tech generates 10% of its cost as Energy.
Requires a Laboratory in all Cities. Cannot be Sold.

National Transit Authority
+1 Energy from Trade Depots.
Immediately upgrades all owned Roads to Magrail.
Yield from internal City Trade Routes increased by 50%.
Requires a Trade Depot in all Cities. Cannot be Sold.

Dominion Temple (Rising Tide only)
Increase Diplomatic Capital each time a City gains a Citizen.
+50% Expedition speed.
Ancient Kerygma artifact reward.

Ancient Kerygma (Artifact)
A weathered book filled with odd religious writings...


COMPATIBILITY
Vanilla and Rising Tide

REMOVING BUILDINGS
Navigate to C:\Users\Username\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\National Wonders (v 1)\Database
Delete the folder with the name of the building you want to remove.
8 Comments
Draco9711 13 Aug, 2021 @ 6:10pm 
Is compatible with Unique Buildings! AWESOMENESS!!!
Draco9711 11 Jul, 2021 @ 4:06pm 
I'm testing this with Unique Buildings for RT Updated Quests in a game right now. I'll let the class know if they are compatible. ARC's Relic is replaced, so I'll have the results soon. :AmericanReclamationCorporation::AffinityHarmony::AffinitySupremacy:
Yarnein 25 Mar, 2016 @ 2:53am 
I r8 8/8 m8
Arysabe 25 Dec, 2015 @ 8:40am 
ребят, на русском хоть что нибудь будет ?:Skz:
Telruna 13 Dec, 2015 @ 1:26am 
My compliments! Nice addition.
Veetoo 9 Dec, 2015 @ 7:49am 
Awesome like always. Ty.
Toheck 6 Dec, 2015 @ 10:45pm 
These are pretty cool. Why do they require energy maintenance, though?
DarkFire 6 Dec, 2015 @ 11:17am 
Awesome Sir!