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In my Artifacts mod I disable finding artifacts in Alien Nests and Resource Pods though, which is usually where the AI gets them.
Ryika's Awesome Pods and Ruins mod doubles the number of artifacts - basically adding a recolor of each one - so that you're highly unlikely to run out due to the AI claiming them.
I prefer my own mod there but I'd highly recommend Ryika's.
Basically you have to edit or replace the Artifacts.lua file: having your own filed named that in a mod will undo it.
Find the section saying:
function OnBuildFinished(playerType : number, buildX : number, buildY : number, improvementType : number, buildType : number, removedResourceType : number)
if( removedResourceType == derelictSettlementResourceType or
Add an IsHuman statement:
function OnBuildFinished(playerType : number, buildX : number, buildY : number, improvementType : number, buildType : number, removedResourceType : number)
if Players[playerType]:IsHuman() then
if( removedResourceType == derelictSettlementResourceType or
....
end
....
I may test and make a standalone mod like that later, but I'm busy with other stuff.
Open that and delete the "Lua" folder.
That should disable the one affinity per city rule. If you try this and it doesn't work, you'll need to go to "Affinity Buildings" in the main folder, open all the XML folders with Notepad++, and then delete every line that sets AffinityAffiliation, like this:
<Update>
<Where Type="BUILDING_MONUMENTAL_ARCHITECTURE"/>
<Set AffinityAffiliation="AFFINITY_PURITY"/>
</Update>
That shouldn't be a hard change to make though if memory serves: when I have more time I can message how that code worked.