Victoria 3

Victoria 3

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Kate's Modpack
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File Size
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880.781 MB
20 Jan, 2024 @ 7:04am
28 Sep @ 3:07pm
147 Change Notes ( view )

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Kate's Modpack

Description
[ko-fi.com]
Updated for 1.10!

If you're playing this in MP games, let me know if you'd like any changes made!

Note: This is intended for a private game series and changes will be made solely based on our group's interests

Mods included:

Additional:
  • Exiling, inviting or granting leadership to agitators cooldown reduced from 5 to 3 years
  • Italian unification event that annexes a nation can no longer affect players, due to popular request
  • Join Wars
  • Increased Excess Convoy maximum bonus to +100% Trade Route Competitiveness
  • Removed Investment Pool GDP scaling inefficiency
  • Reformers now support Women In The Workforce
  • Electricity is no longer a local good
  • Added diplo actions for players (only usable on player controlled countries) to freely join / invite one another to their power blocs
  • Experimental tax rework
  • Reduced Power Bloc cohesion loss per member from 1 to 0.5
  • Increase Power Bloc max mandates to 8
  • Massively buffed the use case of Take State overlord action
  • Added a Grant Recognition overlord action
  • Enforcing a war goal against a Great Power in a war as an Unrecognized Power instantly completes your Earning Recognition journal entry
  • Alaska starts fully colonised again
  • Increased base construction to 40
  • Doubled company bonuses
  • Increased credit limit GDP ratio from 5% to 10%
  • Reduced all turmoil effects by approx. 20%
  • Removed extra radicals effect from authority deficit
  • Further reduced radicals generated by high/very high taxes
  • Gave English, Welsh, Irish and Scots a Tea obsession
  • Gave Dutch a Coffee obsession
  • Increased obsession random roll chance per year from 0.5% to 2.0% baseline
  • Removed Services as a replacement good in the pop demands mod from Furniture, Clothing and Food (luxury and basic in all 3)
  • Reworked some agricultural state traits
  • Reduced non-rice farm construction cost from 200 to 100
  • Doubled output of Rubber Plantations and Oil Rigs
  • Buffed Homesteading but made it harder to pass
  • Changed France to start on Migration Controls
  • Buffed Trade Centers by reducing employment and Merchant Marine cost. Buffed Port Convoy production to maintain equivalent ratio of profitability

Don't forget to check out my other mods!
29 Comments
Kate the Sibyl  [author] 7 Oct @ 6:17am 
I'll look into this, idk when though
Kakuhen 7 Oct @ 3:31am 
Yeah since the 1.10.3 update Artillery building is disable, ihope for a fixe.
THOTHunter3 6 Oct @ 4:14pm 
No Artillery foundries? How get Artillery
Kakuhen 25 Sep @ 1:07pm 
Thank you for your work buddy :steamthumbsup:
Kate the Sibyl  [author] 25 Sep @ 12:48pm 
Done now. And sorry that I've not bothered documenting here any of the changes I've made for a while now, and there have been many xD I post them on discord to my friends
Kate the Sibyl  [author] 25 Sep @ 12:42pm 
@Kakuhen last night I fixed that internally in my next round of mod changes, I was waiting until today’s hotfix to post it. I’ll post it in a few mins
Kakuhen 25 Sep @ 7:47am 
Since the new DLC uptade, the cultural acceptance don't works, even if you change cultural laws. So it's a bit hard to play but a bit funny. I'm waiting for a new update of this mod ! Love you, this modpack is insanely cool !
JLP3000 16 Sep @ 3:08pm 
Does this work with tech and res?
Princess Starfire 24 Jul @ 4:23pm 
You are God made
Kate the Sibyl  [author] 24 Jun @ 7:46am 
It's done. I did my best bug hunt but it's still probably not perfect. Had to remove some GUI things that are broken and I cba to fix myself, they'll be back eventually