Victoria 3

Victoria 3

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Better Decrees
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1.750 MB
1 Dec, 2022 @ 6:55am
26 Sep @ 10:19pm
30 Change Notes ( view )

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Better Decrees

In 2 collections by Taylor
Taylor's Victoria 3 mods
16 items
ANZFP Recommended Mods
9 items
Description

v1.10.x


Adjusts all decrees and adds several new ones. These are more powerful and useful, designed to incentivise authoritarian playstyles and compete with company charters over authority.

Filled in the gap of 'encourage' decrees giving throughput bonuses and removes the mutual exclusivity between different 'encourage' decrees within the same state. The authority of most decrees is reduced to 75, while a few others are more expensive or cheaper for flavour and balance.

Consider using Law & Authority to enhance your state's authority!

Decree
Effect
Cost
Requirements
Efficient Administration
state_tax_capacity_mult = 0.25
building_government_administration_throughput_add = 0.2
state_tax_waste_add = -0.1
state_radicals_from_sol_change_mult = 0.1
state_bureaucracy_population_base_cost_factor_mult = -0.1
state_infrastructure_from_population_add = 1
state_infrastructure_from_population_max_add = 20
75
Centralization
Encourage Construction
building_construction_sector_throughput_add = 0.2
state_construction_mult = 0.1
75
Urbanization
Encourage Urban Services
building_trade_center_throughput_add = 0.2
building_group_bg_service_throughput_add = 0.2
building_port_throughput_add = 0.2
building_railway_throughput_add = 0.2
building_group_bg_monuments_throughput_add = 0.2
building_group_bg_canals_throughput_add = 0.2
building_power_plant_throughput_add = 0.2
state_infrastructure_mult = 0.2
75
Urban Planning
Encourage Manufactoring
building_group_bg_manufacturing_throughput_add = 0.25
state_construction_mult = 0.05
75
Manufacturies
Encourage Agriculture
building_group_bg_agriculture_throughput_add = 0.2
building_group_bg_ranching_throughput_add = 0.2
building_group_bg_plantations_throughput_add = 0.2
75
Enclosure
Encourage Resources
building_group_bg_mining_throughput_add = 0.2
building_group_bg_logging_throughput_add = 0.2
building_group_bg_fishing_throughput_add = 0.2
building_group_bg_whaling_throughput_add = 0.2
building_group_bg_oil_extraction_throughput_add = 0.2
building_group_bg_rubber_throughput_add = 0.2
75
Shaft Mining
Violent Suppression
state_turmoil_effects_mult = -0.6
state_mortality_turmoil_mult = 0.02
state_radicals_from_political_movements_mult = -0.2
75
Standing Army

NOT Guaranteed Liberties
25% turmoil
Encourage Violent Hostility
state_non_homeland_mortality_mult = 0.9
state_assimilation_mult = 0.15
state_conversion_mult = 0.15
state_migration_pull_mult = -0.3
state_turmoil_effects_mult = 0.5
state_radicals_and_loyalists_from_sol_change_mult = 0.25
125
Nationalism

Ethnostate or National Supremacy

Present non-homeland, non-primary culture

No Emergency Relief
Emergency Relief
state_welfare_payments_add = 0.6
state_mortality_mult = -0.01
state_tax_collection_mult = -0.5
state_infrastructure_mult = 0.1
state_food_security_add = 0.1
50
Centralization

Starving pops OR 20% devastation OR negative harvest condition

NO Violent Suppression or Encourage Violent Hostility
Encourage Innovation
state_education_access_add = 0.25
state_pop_qualifications_mult = 0.25
building_arts_academy_throughput_add = 0.2
building_university_throughput_add = 0.2
75
IF owner has Caste system, over 30% Hindu
Worker Exploitation
state_migration_pull_mult = -0.5
building_throughput_add = 0.2
state_unincorporated_starting_wages_mult = -0.2
building_subsistence_output_mult = -0.33
state_laborers_mortality_mult = 0.1
state_machinists_mortality_mult = 0.1
state_farmers_mortality_mult = 0.1
state_slaves_mortality_mult = 0.15
state_pop_qualifications_mult = -0.2
state_radicals_from_sol_change_mult = 0.2
building_minimum_wage_mult = -0.25
building_working_conditions_mult = 0.15
75
Colonization

NOT Guaranteed Liberties
Encourage Values
state_assimilation_mult = 1.25
state_conversion_mult = 1.25
state_loyalists_from_sol_change_mult = 0.15
75
Centralization

Any assimilation or converting pops
Greener Grass Campaign
state_migration_pull_mult = 0.50
state_migration_pull_add = 20
state_migration_quota_mult = 0.05
state_expected_sol_mult = 0.05
75
Romanticism

Not isolated from market
Penal Colony Transfers
state_colony_growth_creation_factor = 0.25
state_migration_push_mult = 0.75
state_migration_pull_mult = -0.75
building_throughput_add = -0.1
state_radicals_and_loyalists_from_sol_change_mult = 0.1
state_turmoil_effects_mult = -0.1
75
Colonization

Not isolated from market

NOT has no colonial affairs
Military Training
state_conscription_rate_add = 0.05
building_training_rate_mult = 0.50
75
Mandatory Service
Public Health Programs
state_mortality_mult = -0.1
state_birth_rate_mult = 0.05
state_pollution_reduction_health_mult = -0.2
building_working_conditions_mult = -0.1
75
Pharmaceuticals
Land Conservation
state_pollution_generation_add = -450
75
Philosophical Pragmatism

75 pollution
Civic Suppression
state_pop_pol_str_mult = -0.1
state_radicalism_increases_violent_hostility_mult = 0.075
state_radicalism_increases_cultural_erasure_mult = 0.05
state_radicalism_increases_open_prejudice_mult = 0.025
state_radicals_from_sol_change_mult = 0.05
100
NOT Protected Speech
Grant Local Autonomy
state_institution_impact_add = -0.5
state_bureaucracy_population_base_cost_factor_mult = -0.5
state_tax_collection_mult = -0.5
state_assimilation_mult = -0.5
state_conversion_mult = -0.5
state_conscription_rate_mult = -0.75
state_expected_sol_mult = -0.165
state_pop_pol_str_mult = -0.33
building_group_bg_government_throughput_add = -0.05
building_group_bg_military_throughput_add = -0.1
building_group_bg_infrastructure_construction_efficiency_add = -0.1
building_group_bg_extraction_construction_efficiency_add = -0.1
building_group_bg_heavy_industry_construction_efficiency_add = -0.25
building_group_bg_light_industry_construction_efficiency_add = -0.15
building_group_bg_government_construction_efficiency_add = -0.15
state_radicalism_increases_violent_hostility_mult = -0.25
state_radicalism_increases_cultural_erasure_mult = -0.2
state_radicalism_increases_open_prejudice_mult = -0.15
0
Incorporated, non-Capital state



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Popular Discussions View All (1)
20
30 Aug @ 8:37am
Decree requests / balance requests
Taylor
322 Comments
ab128 29 Sep @ 9:59am 
@Taylor I tried using this mod with bpm, the decree part works fine, but something is wrong with authority mechanic, as long I put one decree every IG have -10 relation debuff as if I have full negative authority
Noobie McNoobface | LEX 29 Sep @ 9:14am 
@Taylor Thank you very much for the quick response! I have Ethnostate enacted and have researched Nationalism and do not have Guaranteed Liberties or any similar law enacted. To clarify: the Civic Suppression decree appears in my game even when it cannot be used due to lack of suitable laws, but the Encourage Violent Hostility does not appear in the ribbon at the bottom of the screen under any circumstances. If I didn't see the icon for it in the tech tree under Nationalism, I would think that it wasn't in the game at all.

Thank you for also confirming that the Encourage Values decree is coded exactly the same as vanilla.
Taylor  [author] 29 Sep @ 2:01am 
@Noobie Decrees only appear if you don't have disallowing laws and have required techs, so Encourage Violent Hostility needs nationalism + ethnostate or national supremacy. While I don't want to deny what you are experiencing yourself with the Encourage Values decree not assimilating homeland pops, it is coded to do so in the exact same way that vanilla's decree does, so if its not working then there is perhaps a vanilla bug.

@ab128 Does it need one? What doesn't work?
ab128 28 Sep @ 9:15pm 
Is there a compatibility patch with BPM?
Noobie McNoobface | LEX 28 Sep @ 8:24pm 
"Encourage Violent Hostility" appears in the tech tree but does not appear in the edicts tab, so it is unusable. Furthermore, I have so far not noticed any effect on homeland pops being assimilated with the assimilation edict, even though the latest official update allowed the vanilla version of the edict to assimilate homeland pops. I am not using any other mods. I would be very grateful if you could look into these, and thank you very much for this wonderful mod!
Taylor  [author] 28 Sep @ 6:44pm 
I think I did update the encourage values (vanilla promote national values or something) to assimilate in homeland
wafflekiller 28 Sep @ 2:22pm 
since 1.10 added the ability to assimilate in homeland. Would it be possible for the national values decree to allow assimilate in homelands. In compensation for assimilating you could reduce the speed of assimilation to be more similar to the vanilla decree.
Cairsiden 27 Sep @ 11:32am 
After looking at all the numbers....I can conclusively say...that I do not understand the numbers involved in colonization. But what I CAN say is that when I put your decree on a colony now, it increases the colony growth speed. So I will take that and run with it xD
utka818 27 Sep @ 4:32am 
thanks!
Taylor  [author] 26 Sep @ 10:36pm 
== Updated to 1.10 ==

New 'Grant Local Autonomy' decree. Tweaked a few others. See change notes tab for details