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If you can turn it on/off you can have it off if you want to.
This is just to expand it. And i know this is vanilla expanded so i understand that they want to keep it close to vanilla and opt-in this funcionality that i am talking about. But i'm balancing the game myself with the mods i have, i have mech enemies that can attack and siege artillery that can fire from across the map at my base, among other things, so i think it balances up pretty nicely that i can have a small trickle of resources from my trash as one of the counterbalances.
Like one big bin of trash resulting in (after recycling) 2 plasteel, 5 steel 2 chemfuel. Or something like that.
But the "Toxic Waste Packs" are toxic and cause all manner of problems. They are a pain in the but to deal with. Unlike general garbage that can usually be thrown out. Personally, I think they work fine within the confines of the game's meta. If anything, I'd suggest maybe requiring that they be emptied like once every 5 days or something or they quit working; simulating the idea that they get filled up. But that's just my two cents.
Make the trash bins create wastepacks if vanilla recycling expanded is installed (or whatever you seem balanced), but it's a little "meh" that these do not drop anything and just make trash vanish when there is a whole new waste system:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155781848&searchtext=recycling
Maybe make an ON/OFF button in mod options for those who doesn't want it. Could be seen as a little bit cheaty but still it's a big investment to make all bins and the setup, and you have to make time for someone to do everything aswell.
Rather than them cleaning an area,
When a pawn "cleans" the bin the whole area is cleaned.
The percent is how much of the area can be dirty before a pawn will go to the can to clean it.