RimWorld

RimWorld

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Vanilla Furniture Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.939 MB
20 Apr, 2019 @ 7:25am
24 Jul @ 2:51pm
38 Change Notes ( view )

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Vanilla Furniture Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]


Check change notes.



Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a separate update to VFE-Spacer later), giving you way more options for how you build and decorate your colony.

This mod adds real progression to the furniture system. Basic research unlocks the essentials, while more specialized items are unlocked through extra, modular research projects. Everything is designed to fit naturally into the vanilla game, with no new resources or overly complex mechanics. Each item has its own small perks, like differences in comfort or rest effectiveness, so early-game furniture doesn’t become totally useless later on.

Some of the cool stuff you’ll find:

- Furniture that works across all eras, so you don’t have to constantly rebuild everything

- New recreation options like dartboards, punching bags, and sunbathing loungers

- Skill-boosting items like old and modern computers, pianos, and arcade machines

- Customizable modular couches and linking coffee tables

- Full compatibility with existing saves and support for Royalty and Biotech DLCs

Whether you're setting up a tribal camp or a high-tech research base, Vanilla Furniture Expanded 2 gives you a ton of new ways to make your colony feel like home. It was about time that this mod should receive a major update, and I hope we didn’t disappoint.





[forms.gle]

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
Please report any issues using the Google forms link linked above.

Credits:
Oskar Potocki, an artist and a designer, responsible for all the artwork, design and visual imagery.
Sokyran, a programmer responsible for all the programming.
Atlas, a legacy programmer responsible for the code in 1.1, 1.2, 1.3 and 1.4 versions of this mod.
Vitalii, an artist responsible for the hero image.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]














































Q: Do I need the original Vanilla Furniture Expanded mod to use this?
A: This mod IS the original Furniture Expanded mod! The update should download automatically.

Q: Will this mod work with existing saves?
A: Yes! It’s fully save-compatible. Your current colonies won’t break, and any furniture from the previous version will update seamlessly. There may be some harmless red errors, but that’s about it.

Q: Is this mod compatible with other Vanilla Expanded mods?
A: Absolutely. It’s designed by the same team and plays nicely with all other Vanilla Expanded content.

Q: Does it require any DLCs?
A: No DLCs are required, but the mod does have added functionality if you’re using Royalty or Biotech (e.g., school chairs and royal beds).

Q: Is the furniture just reskinned versions of vanilla items?
A: Not at all. Each piece has unique stats or functionality, whether it’s better rest effectiveness, new recreation types, or small bonuses to linked beds.

Q: Can I customize or disable specific furniture pieces?
A: No toggles are present in this mod, sorry.
Popular Discussions View All (47)
3
27 Sep @ 1:47pm
[BUG] Could not resolve cross-reference to Verse.ThingDef named Table_LightEndTable
RSummer
40
7 Sep @ 11:14pm
Requests
Nexxes
2
24 Jul @ 7:57pm
Am I the only one who had this problem after the update?
Котёнок Гав
1,783 Comments
Phooenix 19 Oct @ 12:20pm 
And i don't care that it is hard to deal with, i like problemsolving and stuff that makes the game more complicated :D
Phooenix 19 Oct @ 12:18pm 
@The Bard of Hearts
If you can turn it on/off you can have it off if you want to.
This is just to expand it. And i know this is vanilla expanded so i understand that they want to keep it close to vanilla and opt-in this funcionality that i am talking about. But i'm balancing the game myself with the mods i have, i have mech enemies that can attack and siege artillery that can fire from across the map at my base, among other things, so i think it balances up pretty nicely that i can have a small trickle of resources from my trash as one of the counterbalances.

Like one big bin of trash resulting in (after recycling) 2 plasteel, 5 steel 2 chemfuel. Or something like that.
The Bard of Hearts 19 Oct @ 6:59am 
@ Phooenix
But the "Toxic Waste Packs" are toxic and cause all manner of problems. They are a pain in the but to deal with. Unlike general garbage that can usually be thrown out. Personally, I think they work fine within the confines of the game's meta. If anything, I'd suggest maybe requiring that they be emptied like once every 5 days or something or they quit working; simulating the idea that they get filled up. But that's just my two cents.
Phooenix 19 Oct @ 6:07am 
(Suggestion)
Make the trash bins create wastepacks if vanilla recycling expanded is installed (or whatever you seem balanced), but it's a little "meh" that these do not drop anything and just make trash vanish when there is a whole new waste system:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3155781848&searchtext=recycling

Maybe make an ON/OFF button in mod options for those who doesn't want it. Could be seen as a little bit cheaty but still it's a big investment to make all bins and the setup, and you have to make time for someone to do everything aswell.
Rieve 21 Sep @ 11:57am 
@McLets I'm running all of those together with Allow Tool with zero issues and have been for a month.
McLets 15 Sep @ 8:44pm 
Allow tool is no longer compatible with Vanilla Furniture Expanded, Medical Module, or Spacer Module (I wonder why it's all the sterile ones) and causes pawns to lose all jobs unless given manual override. This has wrecked my run and, apparently, removing Allow Tool does not fix the issue. Check the discussions in 1.6 if you want more details, it's a pretty severe bug
Chiiro 13 Sep @ 10:07am 
Can you please make it so that the lounger works under Dubs skylights?
Lelex 11 Sep @ 4:41pm 
I get an issue whenever I open the game. It says "Could not resolve cross-reference to Verse.ThingDef named Table_LightEndTable (wanter=things)". I tried disabling the spacer module as I thought it came from there, but it still comes up. When I disable this one, the core furniture one, that's when it disappears.
Pesto Posta 8 Sep @ 3:02pm 
Just a small thought/suggestion for trash cans.
Rather than them cleaning an area,
When a pawn "cleans" the bin the whole area is cleaned.
The percent is how much of the area can be dirty before a pawn will go to the can to clean it.
死萌 28 Aug @ 8:24pm 
原版篝火与火把无法在太空燃烧,但是模组内的石头火坑可以在太空燃烧