RimWorld

RimWorld

4,250 ratings
Vanilla Furniture Expanded - Architect
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.511 MB
22 Sep, 2021 @ 10:25am
16 Aug @ 11:42am
16 Change Notes ( view )

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Vanilla Furniture Expanded - Architect

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description




[www.patreon.com]





See change notes for details.



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.

I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!

Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!

I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for art and visual presentation.

ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.

Legodude, a programmer responsible for C# of the mod.

Xrussha, a programmer responsible for the xml of the mod.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-SA 4.0)[creativecommons.org]



[discord.gg]











































































Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.

Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.

Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.
Popular Discussions View All (6)
8
28 Aug @ 2:15pm
Cell Walls and doors are being attacked by prisoners
Reidlos
1
23 Dec, 2022 @ 7:44pm
Can we get a Armor wall embrasure?
Dv2236
1
10 Oct, 2022 @ 9:31pm
Possible performance problem
GroovyTaco
994 Comments
Oskar Potocki  [author] 29 minutes ago 
@MeatBearMarv
It’s hardcoded to shit. Just because code exists doesn’t mean it’s usable by modders, sadly.
Andante 1 hour ago 
Is it just me, or are the "flipped" single doors opening in the wrong direction?
MeatBeatMarv 30 Oct @ 5:11pm 
Now that there is vanilla code for building floors on top of floors (ie gravship substructure), any chance you'll revisit the foundations?
Zackymanic 24 Oct @ 2:58am 
I can't find steel bridges for some reason. I can't even see them in them in the smithing tab in the research tree oddly enough
VOD 17 Oct @ 5:03pm 
for the cell stuff that says it cant be attacked by prisoners they 100% can infact attack it >.>
Dude 12 Oct @ 4:37am 
@akira: Polished Stone Floors does not have a crown next to them, they're not supposed to count as 'fine' for royal titles.
Nika 10 Oct @ 4:11pm 
this is my 5th prison door broken by prisoner. they break it super easy actually
WJSabey 29 Sep @ 10:07am 
I second asphalt being paintable please! Also you might want to remove the "different wood colours" from the preview images and description; those are outdated now, right?
Мармелад 28 Sep @ 8:13am 
any chance for armored gravship hull?
Delgore 24 Sep @ 2:31am 
Hello and thanks for the cool mod!
Something is weird with bridges: they seem to act like floors and not bridges; no floor can be build on them and you can't deconstruc them as bridges... Not exactly the mod's fault as the same thing appen with fortification industrial (i reported the issue there too)