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This mod still works for 1.6, but I will not be updating it anymore as the new one will take its place.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3536964873
If the load order is VFE Tribals > This Mod > Stepping Stones then there are no issues.
There's a relatively small incompatibility when both Research Reinvented Stepping Stones and VFE Tribals is used. Namely, Stepping Stones removes the Research Spot, causing this mod's attempt at patching it to throw errors.
I do not think this actually causes any tangible issues, since all that happens from what I can tell is that some patches do not get applied to an item that won't be in the game anyway, but it might be worth listing Stepping Stones as something this mod should be loaded before to avoid people assuming there is a more serious issue with their load order due to the red error on startup.
I have updated and fixed some errors in this mod for v1.6
Re-Sub the mod, and let me know it there are any problems :)
Let me know if there are any problems.
The problem is i change the textures to white so they get the right color.
The upscaled textures change every texture in the mod, so i would have to do it on every item and texture. Its one of the things were you have to choose :)
Can you make a compatibility thing so they can be painted but retain the upscaled textures?
Can fix it later on but will not be now :)
Until then if you know a bit xml you can very change it in the xml files to use the new texture from this mod.
i've tested with only these two mods + harmony + VE.
https://imgur.com/CIRE08q the first is the normal colour, and there's no option to switch back to it after choosing one of the custom ones. the previously vibrant flag is now also really dark.
without this mod, wider marriage spot and the regular marriage spot are fine. with this mod alone, it's fine. the two together, in either load order, are a problem :(
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824117092
Take time to fix, but will take a look at it at some point.
Its bacus i have made masks for it there normal is not there. and he have not.
(For some reason unknown I was not able to make Air Ducts paintable, if anyone knows how, please let me know).
I also added a list of mods in the files that this needs to be loaded after (Will do automatic now).
@shcade
Did some optimization of the code in general.
@Antoine
@shcade Also can take a look at it, but depends on how much work there are in it :)
But don't know, if you find out let me know and i can make it ;)