Gloomhaven

Gloomhaven

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JOTL Classes Rebalanced
   
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22 Jun, 2022 @ 10:08am
23 Mar, 2024 @ 12:44pm
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JOTL Classes Rebalanced

In 1 collection by kennyzxc
GloomHaven Overhaul
21 items
Description
Warning if you use this mod in a Game save that doesn't have the JOTL DLC your game will have issues. I am not responsible for that. in order to fix that enable the jaws DLC on your save. working 3/23/24

Hello everyone this is my take on what I would change to the jaws classes to make them more viable for base Gloomhaven so the classes will feel a lot stronger or more flexible in general. if you like the mod or want to support me my paypal is kennystjuste@live.com.

Hatchet is a fairly well rounded character that performs well in jaws of the lion and GloomHaven. So these are some small buffs to give him some small shifts in play style.

Hatchet
Retrieval: bottom You can now a move of 2 from 1
Second wind: top heal of 3 from 6 no longer lost
Fearsome Efficiency: bottom attack changed to 2 from 1
Sharpened blades: Exp moved 1 to the left.
Excessive force: Bottom consume wind attack range increased to 3 from 2
Shrapnel: Bottom Exp moved 1 to the left
Camaraderie: top heals changed to 4 from 3
Executioners Axe: bottom now returns your Favorite to its token. Instead of need to kill an enemy to do so.

Demolitionist is Average in jaws of the lion but falls off hard in regular gloomhaven. The adjustments made to her for digital definitely helped but I wanted to push her melee damage playstyle a little more, by providing some better movement options as well as some card tweaks.

Demolitionist
Wind up: bottom Move of 2 before doubling the next move
Rumble: bottom move of 3 from 2
Mech Suit: Maximum hp and heal changed to 6 from 5
Dust Cloud: bottom move of 3 from 2
Drill Fist: Now poison on the second attack and pierces on the third if you attack the same enemy earlier in the round.
Micro Missiles: bottom Move of 2 changed to a move of 3 with jump
Insult to injury: top attack of 3 enhanceable after the buff.
Collateral damage: Bottom move changed to 3 from 2

The Void Warden is a control support class that has a few different distinct identities that conflict because of the limited amount of synergistic options she has. Thus, I combined a few of her cards to support more than one of her playstyle to encourage their use while giving her some flexibility. If a card says character it refers to allies and enemies not one or the other and this is important when it comes to gamplay.

Void Warden
Signs of the void: bottom curse range to 3 from 2
Gift of the void: top one adjacent Character (ally or enemy) may perform attack. The attack changed to 2 from 3 and suffer damage changed to poison.
Black boon: bottom self move buffed to 3 from 2.
Wicked scratch: top one character (ally or enemy) from just enemies.
Crushing cold: top one character (ally or enemy) from just enemies.
Taunting Fate: Top heal range to 3 from 2. bottom the damage you revive is always equal to the attack boost on you next attack. if you use ice they bot increase by 1.
Commanding presence: Exp moved to the left 1
Hatful blast: Bottom one character (ally or enemy) from just enemies.
Eye of the void: bottom move 3
Possessed by fate: bottom one character (ally or enemy) performs an attack of 8

Red guard is hands Down one of the best classes in general and is fairly balanced so there wasn't much need for Changes.

Red Guard
Sand devil move to 3 from 2
Honorable Fury: bottom shield 2 added after suffer damage if fire consumed
soaring Shield: shield 2 increased to shield 3

Links to my other mods:
Item rebalance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656076381
Item rebalanced no stamina: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2784492610
Classes Rebalanced: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2733715628
Brute: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2672101716
Tinker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659315172
Spell weaver https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2761735588
Scoundrel https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2688136598
Crag Heart https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2704551484
MindTheif: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632070002
Sun keeper: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2675473535
Quartermaster: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653912185
Summoner: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633213252
Night Shroud https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2733627935
Plague Herald: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2666127230
Berserker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2681544434
Doom Stalker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2661475288
Sooth Singer: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2667906697
Saw Bones: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2662400950
Triforce https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2779077819
Beast Tyrant: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655700998

Popular Discussions View All (1)
0
1 Sep, 2022 @ 10:11am
Bug Report
kennyzxc
2 Comments
kennyzxc  [author] 26 Aug @ 4:57pm 
did you run the compile your exact mods and compile them in game before you played?
Boss Tripp 24 Aug @ 2:46pm 
Hey, any idea why I wouldn't find the save when i'm trying to load a game with this mod