Gloomhaven

Gloomhaven

Not enough ratings
Scoundrel
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
136.141 KB
20 Dec, 2021 @ 7:16am
23 Apr, 2022 @ 10:21am
2 Change Notes ( view )

Subscribe to download
Scoundrel

In 1 collection by kennyzxc
GloomHaven Overhaul
21 items
Description
The scoundrel is a very fun and powerful damage character that has some very interesting and unique mechanics. I wanted all the people who enjoyed her melee or and ranged playstyles to have some more diversity. Allowing you to play her as either melee or ranged if the situation demanded. This already existed in her kit, I just wanted to expand on it a little more.


Smoke Bomb: Top on the next 2 attack while invisible instead of 1
Thief's Knack: Top disarm one trap within a range of 3
Sinister Opportunity: Bottom The enemy you move no has jump and a movement of 2 from 1
Swift Bow: Bottom Move of 3 from 2
Flint Lock: Bottom now is a discard action attack of 3
Flurry Of Blades: Top attack of 3 from 2
Gruesome advantage: Top attack to 4 from 3
Cull The Weak: Bottom now also includes muddled enemies.
Spring The Trap: Top now disarm a trap within a range of 3 instead of adjacent. Bottom now discard instead of lost
Crippling poison: Top now discard instead of lost
Stiletto Storm: Top now has an attack of 3 pierce of 2
Pains End: Top Now a discard card heal of 6 from 8

Side Notes-
Smoke bomb is extremely powerful and definitely worthy of a lost card this buff was to allow player to get an extra use out of the double damage portion of this ability so you need to know when you want to go invisible again.

Swift Bow: The official nerf to swift bow from a movement of 4 to 2 doesn't make sense from a game stand point. If you're only moving 2 during the round you're only going to be looting one hex with this ability because when you end your turn on a loot token you would have looted it anyway. So the only way to get a decent amount of value out of the bottom of this card is if you enchanted it to a move of 3. So I made it a move of 3 with enhancement so you can at least get it to the level of where it used to be before the nerf. Yes I do understand a scoundrel could get “Boots of Dashing”, “Striding”, “Sprinting”, or “Rocket Boots” to break this card in the sense of getting a lot of loot. But these types of boots with the exception of “Rocket Boots” aren't the types of boots you want on this character you want Flying, because this character has such great movement and has a dependency on enemies being adjacent to your allies. Plus it is very on theme for this character to take loot from others even if it is your allies.

Flintlock: I had another version of this where I made it a melee augment that gave all melee attacks plus 2 range which was very cool and made it extremely easy to use this character. It was fun but I thought it took too much away from the theme of the character.

Links to my other mods:
Item rebalance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2656076381
Item rebalanced no stamina: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2784492610
Classes Rebalanced: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2733715628
Brute: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2672101716
Tinker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2659315172
Spell weaver https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2761735588
Scoundrel https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2688136598
Crag Heart https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2704551484
MindTheif: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2632070002
Sun keeper: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2675473535
Quartermaster: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653912185
Summoner: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2633213252
Night Shroud https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2733627935
Plague Herald: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2666127230
Berserker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2681544434
Doom Stalker: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2661475288
Sooth Singer: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2667906697
Saw Bones: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2662400950
Triforce https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2779077819
Beast Tyrant: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655700998
Popular Discussions View All (2)
0
10 Jun, 2022 @ 5:41am
Balancing
kennyzxc
0
10 Jun, 2022 @ 5:35am
Bug Report
kennyzxc
4 Comments
Steel 20 Dec, 2021 @ 6:54pm 
PM me in discord some day and I'll walk you through the comma removal part.
kennyzxc  [author] 20 Dec, 2021 @ 3:44pm 
Also I figured out why some of my Abilities have the "quotations" around them if the ability has a comma in them for some reason when I code them the comma are shown if I remove the comma it works fine it just a visual thing so I gave up on trying to fix it for now. Sorry I know your TRNT - Classes (Kennyzxc Version) uses my mods so I just wanted to apologize for that.
kennyzxc  [author] 20 Dec, 2021 @ 3:37pm 
Thank you Papa Steel for your kind words of encouragement. It will take me a while to finish the rest of the classes and make a compilation mod. Play testing has been a bit tiresome, but I feel like it’s people like you enjoying my mods that make me want to put out the best mods I can with the code I was provided. literally I remember when I was getting ready for finals and was working out some kinks in my Plague Herald mod. You said you loved my mods in the modding discord, it touched my heart. There's a few things I wanted to do with other classes but couldn't because of the way the code works but I'm just glad I got to do all the things I wanted with this class.
Steel 20 Dec, 2021 @ 1:48pm 
Phenomenal changes. This mod is the one that got me to finally make my decision to use your class changes instead of Stouffer's ABetter series.