安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Also they tend to seriously lag behind in tech after the industrial era and onwards. the 25% science penalty per puppet starts to hurt alot in the lategame.
A Cultural Victory is a not a good aspect of play, because you need TOURISM, and while culture is usefull, it is your defence. Think of a football team that COMPLETELY focused all its efforts on defense... It would lose the game, even if just by a field goal, because it didn't have an offense. But GOLD can be your offense if you are going for a diplomatic victory.
No problemo, I enjoy looking through guides :D
Shoshone are definetly one of my favorites, can get ridiculous if you find alot of ruins at the start of the game, once founded a pantheon within 4-5 rounds :D
Also had over 5 in my main cities population by 15 rounds...
Not even going to mention choosing free technology and upgrading your unit to composite bowman in the first few rounds...
That's no fun! Tundra/Snow starts are my least favorite for obvious reasons. Unless I want a challenge then it's all in good fun but for Venice that's really a game killer right off the bat.
I'll admit I haven't played too many games yet with Venice as I'm in love with the Shoshone's ability to spread like a wildfire but I have enjoyed the fact you have just about no micromanagement so you can easily get through a game faster than other Civ's.
Thanks for taking the time to check out the guide, and leave a comment! Always appreciate it!