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Also they tend to seriously lag behind in tech after the industrial era and onwards. the 25% science penalty per puppet starts to hurt alot in the lategame.
A Cultural Victory is a not a good aspect of play, because you need TOURISM, and while culture is usefull, it is your defence. Think of a football team that COMPLETELY focused all its efforts on defense... It would lose the game, even if just by a field goal, because it didn't have an offense. But GOLD can be your offense if you are going for a diplomatic victory.
No problemo, I enjoy looking through guides :D
Shoshone are definetly one of my favorites, can get ridiculous if you find alot of ruins at the start of the game, once founded a pantheon within 4-5 rounds :D
Also had over 5 in my main cities population by 15 rounds...
Not even going to mention choosing free technology and upgrading your unit to composite bowman in the first few rounds...
That's no fun! Tundra/Snow starts are my least favorite for obvious reasons. Unless I want a challenge then it's all in good fun but for Venice that's really a game killer right off the bat.
I'll admit I haven't played too many games yet with Venice as I'm in love with the Shoshone's ability to spread like a wildfire but I have enjoyed the fact you have just about no micromanagement so you can easily get through a game faster than other Civ's.
Thanks for taking the time to check out the guide, and leave a comment! Always appreciate it!