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Yeah, they had a hotfix a while back that had allowed the pathfinder to newly aquire that ability every three ruins. Unfortunately, hadn't had the time to update the video etc. but thanks for pointing that out. Honestly forgot about that. It does usually take the luxury resources right away, but I've had many a games where it just chooses some really useless tiles over the ones that have some signifigance. So, I'm not fully convinced yet that they have a "smart" on-city tile selector. Still though, I'd say 8 times out of 10 it will give you that luxury tile(s) though.
Really appreciate the comment, and thanks for checking out the guide!
Shoshone on the other hand r very powerful in that they can expand the best and have a wider defense ability than other civs (no other civ defense bonus effects all their tiles and all their units from turn 1) meaning you basically just got to plop that settler down. I do think they r the most powerful civ in the game (after turn 1 they winning...always), but seeing as they can't turtle as well as atleast 5 other civs but can city spam better than anyone else I would do liberty tree with them.
It is possible to win any victory with any civ through.
The Shoshone are really fun due to the fact that they can turtle with the best of them and expand very well. They don't necessarily need to expand though, due to the extra tiles they recieve on city-founding they aren't required to continue to expand for more land. You tie up Tradition with that bonus and you'll have the tile max for the Capital and some other cities faster than anyone in the game.
I must say though, this Civilization is by far the hardest to really say what their weakest point is as they can dominate in almost any situation. Glad to read your opinions on them though, do you like to play Domination games primarily by any chance?