RimWorld

RimWorld

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Medieval/Low-Tech + Rimworld Set
   
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Description
Best combination of medieval and low-tech gameplay while retaining as much of the main vanilla-Rimworld styled mods as possible (particularly for late-game purposes).
Items (130)
[OLD VERSION] A Dog Said... Animal Prosthetics
Created by witchyspoon
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said... Animal Prosthetics 2 >>> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3238353862 <<< FEEL FREE TO SUB AND USE THE NEW VERSION OF THIS AS I AM NO LONGER MODDING. IT IS VERY SIMILAR, AND...
Age Matters
Created by SuavisLupus
makes being very young very detrimental for your abilites, built purely for allowing 0 age children in the teaching and children mod that arent immediately able to do everything. Stages: New Born 0 - 30days: completely incapable will be bedridden and need ...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
Apparello 2
Created by Shinzy
Tons of new clothing, complete with stat bonuses and whatnot! Important notes -If you're using CE, please make sure Apparello is anywhere below/after CE in the load order -When adding the mod to already started colony remember to check and edit your Appare...
Architect Sense
Created by Fluffy
Allows modders to combine buildables in subcategories. Important This is a functionality mod, it does nothing on its own This mod is intended to provide functionality to other modders, and does nothing without custom XML and/or C# code. If you’re a modder,...
Area Unlocker
Created by Fluffy
Removes the (arbitrary) limit to the number of areas you can create, change area colours. https://headers.karel-kroeze.nl/title/Notes.png While this completely removes the limit on the number of areas you can create, the area selection widget in other part...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Centralized Climate Control
Created by ColdToad
Centralized Air Cooling/Heating System for RimWorld. Build Large Piped Air Climate Systems away from your buildings. ----- NOTICE: This mod is no longer maintained. Due to recent life changes, It is hard to find time for this mod. The license has been modi...
[OLD B18] Children, school and learning
Created by Dylan
Version 1.7.4 - Rimworld 0.18 B19(0.19.X) Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1440880973 Description: Requires at least HugsLib 4.0.1 Load order // HugsLib // Children, school and learning (just 'Children' ingame) // Birds&Bees ...
CleaningArea
Created by Hatti
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area. With CleaningArea you are able to set a specific area that will get cleaned up. This mod works with multiple colonies. You can set the cleaning area for...
Colony Manager
Created by Fluffy
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*. https://headers.karel-kroeze.nl/title/Important.png Requires a new save game. Adds a worktype, which is stor...
Combat Extended
Created by Skullywag
Version: 0.18.1.1 This mod completely overhauls combat from the ground up. It brings completely new shooting, melee and medical mechanics and drastically changes the way combat plays out. Unarmored combat is much more lethal and realistic, bullets are high...
Conduit Deconstruct
Created by TheWireLord
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.6 This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time. With this mod you will be able to not only view yo...
Double Population B18
Created by BORT
EDIT: Mod colonist spawning issue fixed, if more issues occur pls report thanks. Should otherwise work as intended. Mod for changing population cap for the Beta 18 update. Population caps are now doubled from the caps set in vanilla. More trade ships patch...
Double Population B18 [More Trade Ships Patch]
Created by BORT
Modifies Population Cap for the Base Storytellers for the Beta 18 update. Patches/Replaces the More Trade Ships Mod so that more trade ships arrive for the 2x population storytellers. This patch requires the Double Population B18mod, found at: http://steam...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
FishIndustry
Created by Rikiki
This mod adds several fish-related resources, buildings and activities. See the forum thread for content/changelog. https://ludeon.com/forums/index.php?topic=13172.msg133445#msg133445 FishIndustry There is so much water in this world and you always dreamt ...
Five Second Rule
Created by Uuugggg
Deteriorated food/items that don't become worse with low HP also don't sell for less. Now, this is crudely done by setting their HP to full if placed safely: under an indoor roof or on a shelf. But their HP literally affects nothing other than market value...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Gear Up And Go
Created by Uuugggg
Adds a button to draft, swap gear, then go to the target location --- "A Raid! Is it time for battle!" "Suit up!" "Okay I've got my armor vest, I'm going to go plant some corn" "I've already got armor so I'm still mining" "GET OVER HERE NOW" "But I haven't...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Spidercamp's Horses
Created by SpiderCamp
1.1 - Amazing news! As of 1.1 horses are part of the vanilla game! The vanilla update doesn't have horses with varying stats, so I've updated this mod so that you can keep some diversity in your equine pals. This mod doesn't replace the in-game horses, but...
I Can Fix It!
Created by ZorbaTHut
NO LONGER NEEDED FOR 1.0 - THE MOD FUNCTIONALITY EXISTS AS A TOGGLEABLE OPTION (it's the little hammer in the bottom-right of the screen) --- "Sparkles?" "Yeah, boss?" "Remind me why we're locked in a closet." "There's wargs outside, boss. They'd probably ...
LBE's A Dog Said Easy Patcher
Created by lbeaston
Normal users need only load this mod after A Dog Said (Regular, Lite, Or No Crafting) - N.B. It will only affect mods that have added support for the easy patcher. This mod adds an easy non-invasive way to add A Dog Said compatibility to animal mods. It ne...
LT-DoorMat
Created by alatta
Keeps filth in place to make cleaning easier, or to prevent cleanroom to become dirty room. Comes in five colors and a leather one, each in two sizes. Find them in Misc. tab. Cloth mats require Carpet Making as a prerequisite. I recommend install Architect...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Medical Tab
Created by Fluffy
Adds a comprehensive medical overview tab, showing your colonists' health at a glance. https://headers.karel-kroeze.nl/title/Important.pngDoes not require a new save game Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/titl...
Medieval Times
Created by Vindar
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions ...
Medieval Times + Combat Extended Compatibility Mod
Created by Tamias
The purpose of this mod is to make Medieval Times compatible with Combat Extended. To this end, this mod makes the following changes: 1. Adds bodkin arrows for the Longbow (craftable at the tier I blacksmith's forge). 2. Adds bolts for the one-handed cross...
Mining Priority
Created by Uuugggg
Prioritizes mining to the rarest metal first; unskilled miners only work rocks. --- "Hey! A plasteel meteorite dropped! Let's go mine that valuable ore!" "Okay, I'll put it on the list of things to do, after we finish tunneling the next few rooms" "And min...
More Furniture [B18]
Created by Anonemous2
Latest Version (B19) available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1517932367 More Furniture is a small mod that adds about a dozen new items into Rimworld. It was original created so you'd have things to fill your colonist's rooms...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Quarry-FINAL VERSION, NO 1.0+-
Created by cuproPanda
This mod adds a quarry for collecting rocks and resources in flat terrain. Workshop ID: 1208163715 Mineable Items: Chunks (only the types available under where the quarry was built) Most vanilla and modded mineable items, by default Any custom defined item...
RT Fuse
Created by Ratysz
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion. Does not require a new colon...
Realistic Rooms
Created by Dragon Fist Ent
Lowers the required room sizes to better match realistic sizes of a house. This is also for those who like smaller packed bases. This mod was sugested by Gwazi Magnum. Note: For anyone curious it does work with the new Multiplayer Mod You can now pick up t...
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it. NOT dead for 1.6! My notes on 1.6 but TL;DR: 1.6 only adds blueprints over walls - doesn't make it a single job, doesn't preserve settings of replaced beds, doesn't do many o...
Research Tree
Created by Fluffy
A better research tree. https://banners.karel-kroeze.nl/title/Features.png - automatically generated to maximize readability*. - shows research projects, buildings, plants and recipes unlocked by each research project. - projects can be queued, and colonis...
Room Food
Created by Uuugggg
Prefer to get food from the dining room. "A dining room" is defined as "room with a table". Colonists will get food from the nearest room with a table, before checking elsewhere. This includes lower quality food and nutrient paste dispensers even if there ...
Safely Hidden Away
Created by Uuugggg
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days. Caravans/visitors also don't visit as often. High wealth can cancel out the delay though. Configurable delay times. Check ...
Share The Load [Obsolete 1.5]
Created by Uuugggg
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1....
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Stack Merger
Created by Fluffy
Make your haulers understand that a tidy stockpile is an efficient stockpile. THIS MOD IS PART OF THE GAME FROM B19 ONWARDS This mod was incorporated into the game in B19, and is thus no longer necessary - and will not be updated. Features Adds a low-prior...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
Sun Tzu Raider Tactics
Created by Mehni
REDUNDANT AS OF 1.0 Description Adds a new and exciting raid type. Pirate raiders will split up to try and flank you. No longer will they be hapless idiots. They'll have improved AI and better decision making for a fun challenge. Version: 0.18.0.1 How to u...
The Birds and the Bees
Created by Fluffy
Adds reproductive organs to the animals, and then you, raiders and time can take them away again. Does NOT require a new save game Should be fine to use with any other mod that adds animals, races, relations, or anything else. However, you can’t remove the...
What Is My Purpose
Created by Uuugggg
See your pawn's target, and click to look at it : "What Is My Purpose?" Any target also shows who is targeting it : "I Am Whose Purpose?" Hold down the mouse on the target to track it. Right click to select all reserved things. --- Ludeon Forum (modpack) :...
While You're Up [b18]
Created by kevlou
"So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More important than hauling." "But Jim, you're literally walking from the fore...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
Xeva's Rimhair
Created by Orion
Adds more tribal hair styles. Non-Steam version You can download it from my Patreon page here. Support the cause If you enjoy my mods, please consider supporting me: http://ufo2.site44.com/become_a_patron_button.png...
[A17] Hand 'n' Footwear v1.3
Created by XeoNovaDan
Ludeon Forums Post - includes direct download IMPORTANT NOTE: Gloves can't be worn if a colonist has both bionic arms; make sure they're not wearing any gloves if you're installing two bionic arms as they will disappear. Same applies for boots with legs. T...
[1.3] Wild Animal Sex + Behaviors V6.2
Created by WalkingProblem
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers...
[KV] Show Hair With Hats or Hide All Hats
Created by KiameV
1.5 version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879080074 Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be...
[KV] Trading Spot
Created by KiameV
1.5 Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[RF] Basic Bridges [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539309348 B19 VERSION (under the new name "Advanced Bridges") AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1514984984 "Basic Bridges," as the name...
[RF] Configurable Maps [b18]
Created by E-Claire
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507370392 "Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate. Simply visi...
[RF] Editable Pawn Titles [b18]
Created by E-Claire
THIS MOD WON'T BE UPDATED FOR B19/1.0, AS IT'S NO LONGER NEEDED. EDITING OF PAWN TITLES IS NOW POSSIBLE IN VANILLA RIMWORLD! Have you ever wondered why the game's work tab forever shows what your colonists *used* to do, without providing you any way to upd...
[RF] Faction Control [b18]
Created by E-Claire
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1509102551 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and fac...
[SYR] Blueberries
Created by Syrchalis
Adds blueberries, blueberry wine and bluciferum https://i.imgur.com/s8csNp7.png Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period. They yield blueberries which can be ingested to help with recovery from illness. They can a...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
[XND] Vanilla-Friendly Weapon Expansion
Created by XeoNovaDan
Direct download from GitHub. Multilingual Support 日本語に翻訳された (by Namsan) Compatibility VFWE is fully compatible with Combat Extended. The patch is integrated within CE itself; no additional external patch is needed. This mod can safely be added to existing ...
[sd] bridges
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "bridges" - adds 3 research projects (bridges, drawbridge, terraforming) - adds 1 linkable woodbridge type (sea + land bridge) - adds 1 l...
[sd] medicaddons
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "medicaddons" "This is your medical area? It looks a bit ... empty." "Don't worry just lay down and we will start with the operation" ......
ED-EnhancedOptions
Created by Jaxxa
Version: 1.3.0.0 Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md This now requires the seperate Harmony Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?i...
Vanilla Animal Overhaul
Created by kaptain_kavern
A collection of patches and tweaks regarding animals : More pack animals - Shear and milk more animals - Better cats - Cats and monkeys can haul - More unfertilized eggs - Pets will follow their master for more activities - Animals horns/antlers/tusks on b...
Combat Extended Guns B18
Created by TupiNUMBooR
This is not my mod, i just uploaded b18 version from github, which the original author for some reason yet did not. I hope i didn't do something illegal. Original mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=960237962 GitHub page: https://gi...
[KV] RimFridge
Created by KiameV
1.5: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376 Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based R...
Harvest Organs Post Mortem Continued
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.6. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the mod require a hugslib for version 1.5 and earlier, but not for 1.6. How the mod works: Af...
Hospitality
Created by Orion
No longer maintained Note that this mod is no longer maintained by Orion. There is a (continued) version available that does get maintained. ------ Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have...
Tribal Essentials [b18]
Created by E-Claire
B19/1.0 VERSION (by Dracoix) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1503813330 This is an unofficial b18 update of RimRue's "Tribal Essentials" mod. All original credit goes to her! This mod adds new tribal items for those p...
Tribal Raiders [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539314714 B19 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1516635081 This is an unofficial b18 update of RimRue's "Tribal Raiders" mod. A...
Scaling Roads (B18) [Vanilla as of B19]
Created by kasenra
Scales road movement speed by material, because it just doesnt make sense for all road materials to be born equal - Dirt Paths now only increase speed by 25% - Dirt Roads maintain vanilla speed boost of 50% - Stone Roads increase speed by 55% - Ancient Asp...
[RF] More Trait Slots [b18]
Created by E-Claire
B19 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1508292711 "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to...
Additional Traits v2.2 [B18 Update]
Created by BORT
DISCLAIMER: I am not the original author, in the original post of this on Steam, Gewen said that he was unable to update this to A17 and is now willing to let me update it to B18. If there are issues, please comment and I will attempt to fix the mod. This ...
Colonist Bar KF 1.1
Created by Killface
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custo...
Billy's Improved Caravan Formation
Created by jopejope
Are you tired of your colonists wandering around doing nothing while trying to form a caravan? This mod makes colonists and animals behave more intelligently during caravan formation. Animals will now move to the caravan spot on their own, and colonists wi...
Skilled Stonecutting
Created by PinoChemicali
Makes stonecutting give crafting skill increases (again). Also makes more skilled crafters create blocks more quickly. In earlier versions of RImworld, stonecutting chunks into blocks gave pawns increases in their crafting skill. As of B18, it gives no ski...
Damage Indicators
Created by Spdskatr
A simple QoL mod that throws a mote of the damage taken. (Oh look it's skullywag) http://imgur.com/TbSO6VP.gif http://i.imgur.com/0tBVx8C.gif Currently shows: Melee attack misses Personal shield absorption Regular damage Uses Harmony patches... FAQ New col...
[XND] Skill Overhead
Created by XeoNovaDan
Direct download from GitHub. Compatibility Skill Overhead should be safely addable to existing savegames, as well as safely removable from existing savegames. This mod should work with any other mod, since this mod is the first of its kind. Overview Tired ...
Craftable Plasteel
Created by Torann
Rimworld v1.1/1.0 This mod adds craftable plasteel as recipes for the refinery and machining work tables. No new material or benches are required, designed to fit smoothly into vanilla RimWorld for those colonists that want a more direct method of acquirin...
Smokeleaf Industry
Created by larSyn
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support! Smokeleaf Industry is a mod that adds various new drug...
Realistic Smokeleaf
Created by daedelus
Lowers Smokeleaf consciousness penalty to 10%, makes physical addiction effectively impossible, and raises mood buff from 13 to 20. Does not prevent new colonists or enemies showing up already addicted....
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
Stick Lantern
Created by muyahoya
update B19 Add a new light source, stick lantern It is constructed with 20 pieces of wood and 20 pieces of steel. It's longer than a torch and it does not turn off when it rains !!! I think it's compatible with existing save files. Languages: English, 한국어,...
Realistic Darkness Lighter Version V4.95 B18
Created by Willowisp
STEAM ID: 745800936 This mod's motto: In vanilla, lights are for your pawns; in realistic nights, the lights are for you. UPDATED TO A17, HAD TO REMOVE ECLIPSE FUNCTIONALITY temporarily and will rewrite the mod in xpath soon. THIS IS THE LIGHTER VERSION. T...
beautiful Nature
Created by K'Braid
Adjusts the Beauty and Ugly modifyers of terrain and flora. Soil and sand have their Ugly modifyers removed, fertile soil and water have Beauty modifyers added to them. Various wild plants and trees have added Beauty modifyers or their modifyers no longer ...
Forbid campfires
Created by Joris
Forbid campfires so pawns don't waste resources on them. Since 0.19 campfires are persistent after the fuel runs out, but pawns will continue to fill them. This leaves them available for when they're needed again (cold snap?) Same goes for coolers: https://...
One Big Family
Created by Orion
Have you been waiting years and years for your brother-in-law to show up and he just walks past, just to be never seen again? Plot twist! One Big Family solves this problem by changing the odds! Everyone is related... somehow, right!? That spacer you found...
Prison Labor 0.9 (Outdated)
Created by Avius
Version 0.9.11 - OUTDATED LINK TO NEW VERSION The new version is not compatible with older versions. This workshop item is only for version 0.9.11. To update to newer version, please remove Prison Labor from save, and then add new one. PLEASE REMEMBER TO B...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Medic Addons B18
Created by Bushido
This is an unofficial update for Sulusdacor's medicaddons. The Mod; - Adds 8 new medical facilities, 3 medieval, 2 industrial, 3 spacer. - All are linkable to any vanilla beds, they provide doctoring bonuses and later surgical. My Changes; - Medieval and S...
[sd] goodnight
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "goodnight" Your colony got the booze, but lacks places to snooze, fear not =) - adds some additional beds - all beds can be used like th...
[sd] round tables
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "round tables" tired of living on the edge? want things to go round? this will (most definitly not) be the solution^^ - adds three round ...
[sd] chicken nest
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "chicken nest" want to build your chicken coop in style, here is the mod for you ;) - adds a nest for small animals to the game. made out...
[sd] advanced powergeneration
Created by sulusdacor
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind. "advanced powergeneration" a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power we...
Tribal Signal Fire (Low-tech Comms Console)
Created by Cryusaki
This mod adds two new buildings to the game; the 'Signal Fire' and the 'Tribal Trade Beacon'. Tribal colonies were never able to communicate with other factions in the game so this mod will allow you to do just that. The SignalFire is built, looks and requ...
[B18] Mass Graves [B18]
Created by Kartel'
B18 Adds mass graves to allow easier disposing of raider corpses. Original author is NoImageAvailable Some changes in code & update to B18 by Kartel' A slight rebalancing in the last update. Now, to create a mass grave, needs 1800 work instead of 1300. I d...
Doors Expanded [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showca...
JecsTools [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized...
Locks (DoorsExpanded)
Created by Avius
Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFT...
Jecs Hunting with Traps [Deprecated]
Created by Ryoma
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. *** Traps now hurt wild animals. Compatible with Tribal essentials. Possible future updat...
[B18] Apparel Organizer [v2.0] (depreciated)
Created by Omnom
Please like this mod if you use it :) Ever get tired of the clicking you have to do in the apparel menu? This organizes most apparels in two groups: civilian apparel or combat apparel. Under those groups there are apparel inner or outer, accessories, hats,...
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
Created by KiameV
1.5: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222246658 1.4: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2878346181 Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. ...
Straw Floor [B18]
Created by nihiltres
This simple XML-based mod adds a straw floor made from hay. The straw floor is mediocre at first glance: it has 0 beauty, -0.2 cleanliness, and it's 75% flammable to boot—not to mention that you have to spend 3 hay per tile to make it. However, it does not...
Dirt Paths [1.0]
Created by min's brother
Adds dirt path to floors, used for making pathways inbetween your structures, nothing that special. Might start working on Sand & Snow paths again soon.. - 18.05.08 Cost to build is free, requires no materials. Update: 17.09.06 Added an alternate style to ...
[RF] Pawns are Capable! [b18]
Created by E-Claire
1.0 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1539312975 B19 VERSION AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1513846308 Tired of pawns who refuse to do certain types of work, even when the...
[RF] Consolidated Traits [b18]
Created by E-Claire
B19/1.0 VERSION (by Kiame Vivacity) AVAILABLE HERE: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1507384362 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods t...
[B18] Crafting Quality Rebalanced
Created by Phomor
Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item anymore. In Detail: A skill 7+ pawn will make at least a shoddy item. A skill 9+ pawn will make at least a poor item. A skill 13+ pawn will make...
Numbers
Created by LameBot v2.0
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. https://github.com/mastertea/kNumbers...
HugsLib (B18)
Created by Symbolic
Legacy version of HugsLib for B18. The latest version for B19 is available here: HugsLib (B19)...
Allow Tool (B18)
Created by Symbolic
Legacy version of Allow Tool for B18. The latest version for B19 is available here: AllowTool (B19)...
WM Smarter food selection
Created by Derpino
THIS MOD IS NOW DISCONTINUED AND DOES NOT WORK PROPERLY ANYMORE. Text me if you are interested in taking over the mod. 1.0 version here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2015294650 Mod Website https://github.com/juliencsharp/Smarter.fo...
Balanced Eclipse and Solar Flare [B18 ONLY]
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. - Increased the minimum amount of time between occurances for both game effects x4 - Decreased the base ...
Labels on Floor
Created by falconne
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does. -- Features * Names are drawn on the floor, so they will not obscure items and furniture on top of them. * Rooms can be renamed using a button on the...
[B18] Run and Hide
Created by The Word-Mule
Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns' pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems are solved. Ru...
Snowy Trees
Created by Alias
Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow. Credits: Orange Peel Assassin Purple Gator Ninja Nandonalt Tejko Githu...
SF [B18] Rain Removes All Filth
Created by Shotgunfrenzy
A simple patch that allows rain to remove filth such as dirt, sand and animal filth. Gives your vegeta--, errrrrr, I mean cleaner, a little bit less work when it's raining XML patching: Shotgunfrenzy My stuff can also be found here: https://ludeon.com/foru...
Plant Growth Sync
Created by Lanilor
This mod adds synchronization of plant groth in growing zones. So it equals little differences when a colonist sows only ome part of a zone and then takes a break before finishing or if single plant where eaten by an animal. The growth sync equals this slo...
[XND] Memorable Auroras
Created by XeoNovaDan
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomen...