RimWorld

RimWorld

2,725 ratings
Conduit Deconstruct
10
5
3
9
8
7
3
3
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
134.346 KB
8 Jan, 2017 @ 3:59pm
15 May @ 12:47pm
23 Change Notes ( view )

Subscribe to download
Conduit Deconstruct

Description
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.6

This mod was designed to help those players, like myself, that find it annoying to have to delete a single power conduit at a time.

With this mod you will be able to not only view your entire power grid (like the blue lines that show up only when using the "Place Conduit" tool) but also designate mass amounts of conduits to be deconstructed.

It is a very simple concept that I believe will be very useful to players out there like me.

------------------------------------------------------------------------------------------------------

FEELING GENEROUS?

[ko-fi.com]

------------------------------------------------------------------------------------------------------
OLDER VERSIONS:
All versions of this mod can be found at the link below.
GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

------------------------------------------------------------------------------------------------------
Compatibility/Save Game:
This mod should be compatible with ALMOST all modded conduits.

This mod has not seemed to cause any issues with any known mods. (Will update if any are found.)

This mod does NOT require a new save game! It should work just fine with any current saves.

------------------------------------------------------------------------------------------------------
Side Note:
This is my first mod I've ever created..ever. Please feel free to leave ideas and comments.

Special Thanks:
To the friendly people over at the RimWorld Discord server for helping me out with this mod!
To T-REX for lending me a hand in the B18 update!
To TrashedDT for cleaning my code and helping add support for his Industrialization Mod!
To GanjaMan [NL] for keeping mod alive while I was away!
To JiaRG for making it possible for me to add support for other languages.

Links:
Ludeon Forums: https://ludeon.com/forums/index.php?topic=29320.msg295906#msg295906

GitHub: https://github.com/TheWireLord/ConduitDeconstruct/releases

Steam: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=838336462
465 Comments
TheWireLord  [author] 5 hours ago 
Thanks everyone for all of the kind words. I can't express how big of an impact this project has had on my life and I can't thank you all enough for always being so nice. I hope anyone who needs the mod continues to enjoy it!
Three 27 Sep @ 6:48am 
Huge thanks for this mod! I’ve used it in tons of my playthroughs. The fact that it got added to the base game feels like a big shoutout to your work. Take care! :gearthumbsup:
Hyperfyre 26 Sep @ 12:07pm 
o7
uberboom 20 Sep @ 9:27pm 
o7
Kush1Push1 17 Sep @ 6:07am 
o7
Daemonjax 16 Sep @ 11:58am 
I'm still on 1.4 (since 1.5+ is so broken for me for some reason), so thanks for keeping this available.
Scando-lus 12 Sep @ 11:40pm 
o7
Eddy63 9 Sep @ 11:26am 
well deserved vanilla implementation congraz o7
ABSINIU5 4 Sep @ 12:43am 
o7
Helbreht 3 Sep @ 5:53am 
о7