RimWorld

RimWorld

307 ratings
[OLD B18] Children, school and learning
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
238.146 KB
8 Dec, 2017 @ 9:01pm
1 Jul, 2018 @ 5:02am
49 Change Notes ( view )

Subscribe to download
[OLD B18] Children, school and learning

Description
Version 1.7.4 - Rimworld 0.18

B19(0.19.X) Version:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1440880973

Description:

Requires at least HugsLib 4.0.1

Load order
// HugsLib
// Children, school and learning (just 'Children' ingame)
// Birds&Bees (not required, but has to be after Children if used)

Children are born 15 years old [configurable].
- This mod doesn't claim realism, I just liked the way this was implemented in the old game 'diggles'
- Pregnancy functions the same as with animals [chance configurable]. The looks of the child are based on the parents (Partially for AlienRaces)
- Children 'inherit' skills from the parents [configurable], but have random passions and traits
- Birth control 'drug' can be crafted and given a shedule (needs a newly created drug policy in running game to show up, one pill lasts 5 days, can be added with 'Prepare Carefully' under medical)
- Children are born after 45 days(15 days early-stage (not visible, but chance to vomit) / 15 days middle-stage / 15 days late-stage) (these are unchanged base-game values! There is now an option to modify this without having to change the base game or mod files)
- Artificial pregnancy through a medical operation (if the colonist has a partner/lover they are used, but it is also possible to have a pregnancy without a partner) (two female partners or an unfertile father can have a child through this)
- Discover pregnancy operation - pregnancy is normally not visible for the first third of its duration (base game behavior, but can now also be disabled in the options for colonists)
- Remove pregnancy operation

Includes a blackboard and school-table where skilled pawns can teach different subjects.
- Students can only learn with a teacher present
- You need to have the job of learning AND teaching a subject at the blackboard AND school-table
- Students can learn 1 year until they are 16 [configurable]
- Teachers need the intellectual skill at a decent level + a high level in the tought subject (probably needs balancing)
- You can set up certain times in which school activities get higher priority over the normal work

It should not require a new save, as the functions hook into existing content,
but I have not extensively tested that.

Mods for this mod:
(that I know of)

- Age Matters: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1231532150 (makes younger children more realistic)

Mod compatibility:

- Humanoid Alien Races 2.0
> Orassans seem to work fine
> Ferian's seem to work fine
> Androids (Android children are disabled by default, but can be enabled in the options)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1204079337
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386412863
There are Alien Races which have some of their features not drawn for children (like missing tails etc.), please also install this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1407420008

- The Birds and the Bees seems to work so far,
Load order:
// Children, school and learning (just 'Children' ingame)
// The Birds and the Bees
The fertility(Birds&Bees) influences the chance to get pregnant
(so with Birds&Bees some colonist might not be able to have children)


- Expanded Prosthetics and Organs Engineering

- EdB Prepare Carefully

- Psychology

- Facial Stuff
Children have to be born 14 or older otherwise Facial Stuff has problems with those pawns.

- Rim of Madness - Vampires & Werewolves
Vampires can't have children by default, but can be enabled
Werewolf children first transform when they get 12 years old and werewolf pregnancy takes only 40% of normal time by default.
Both curses are inherited by default but can be configured.

- C&P
With 0.4a, when both mods are active, the routines for human's having children are replaced by C&P, only the age set in the options and the skill inherit routines of this mod are active.
Load order tested:
// Children, school and learning (just 'Children' ingame)
// C&P
(needs in depth testing but so far seems fine, of course other incompatibilities apply like C&P and Psychology etc.)

- CombatExtended
Seems fine

- Other mods
It should be fine unless other mods change the birth/lovin routines,
or intoduce other species (but mostly how the children look could be off (not looking like the parents etc.))

Changing the duration until birth and the chances for how many children are born:
(For advanced users!)
There is now an option to modify this without having to change the base game or mod files
(these values are all in the base game/mods and have to get changed there)
steamapps\common\RimWorld\Mods\Core\Defs\ThingDefs_Races\Races_Humanlike.xml
under:
<race>
<thinkTreeMain>Humanlike</thinkTreeMain>
...
<gestationPeriodDays>45</gestationPeriodDays>
I tested it with 1-5 days, it might get replaced with a Rimworld or mod update!(when changed for a mod)

for alien race mods:
for example Orassans: "Mods\Orassans\Defs\ThingDefs_Races\Orassan_Race.xml"

there is also another value: 'litterSizeCurve' which is what the game uses to define the chances for how many children usually are born

Special thanks:
SuperSchokoKeks - for the help in finding out whats going on with the lovin-chances


Review and download for owners of the non Steam version:
https://rim-world.com/children-school-and-learning-mod/
My thanks go to the moderator there "Mireia Balaguer" who seems to keep it up to date
Popular Discussions View All (12)
97
4 Oct, 2018 @ 1:05pm
PINNED: Post Bugs Or Compatibility Issues Here
Dylan
22
20 Feb, 2018 @ 1:31pm
Something wrong?
L1CK
21
17 Feb, 2018 @ 11:35am
Not Learning
hekele
630 Comments
eiralewana 16 Mar, 2020 @ 5:19pm 
@Dylan Thank you so much. I really appreciate it.
Dylan  [author] 16 Mar, 2020 @ 4:19pm 
@eiralewana - Thanks ^^
I just updated the mod(for Rimworld 1.1), you can find and enable the new setting in the mod-options near the bottom (~13 from bottom)
eiralewana 15 Mar, 2020 @ 4:04pm 
@Dylan Thank you for the consideration. I really appreciate it and I love the work you've already put into it.
(UW)Namelessking 24 Feb, 2020 @ 10:00am 
pls update to newest version i love this mod
NuggetSex 29 Nov, 2019 @ 8:15am 
Thank you
Dylan  [author] 28 Nov, 2019 @ 4:10pm 
You can configure the chances in the options (see the second to last screenshot above) it is hidden for the first 15 days of 45 (a basegame thing) and you might not have noticed yet, you can also enable 'Always show pregnancy' in the option to see it just when it happens, there is also a 'Always get pregnant(TEST)' to test things (if some other mod is messing with stuff) then they should get pregnant right after the hearts are gone
NuggetSex 27 Nov, 2019 @ 3:19am 
How do I get a colonist pregnant? Two of them are in a relationship and sleep together in the same bed, but nothing. What's the standard way to get someone pregnant, and how do I increase the chances?
Kittenpox 14 Apr, 2019 @ 6:15pm 
Thankyou!
Dylan  [author] 14 Apr, 2019 @ 3:31pm 
@Kittenpox - just changed it ^^
Kittenpox 14 Apr, 2019 @ 12:48pm 
Could the version number for these please be at the Start of the mod name in the Workshop? Just did a search, and at least 3 versions of this mod showed up - which meant I then had to mouse over each one to try and find which was the most recent one.

Having it be like " [Beta18] Children, school and learning " rather than " Children, school and learning B18 " (where it cuts off the end of the name due to spacing issues, in the workshop list) would be more useful for trying to find the correct version at a glance. :-)