RimWorld
Vanilla Outposts Expanded
Nouvelle discussion
Affichage des sujets actifs 1 à 15 sur 125
4
25 aout à 2h50
Is “disable outpost raids” setting missing?
ArgensVentus
3
18 aout à 9h52
Way to make town require only 1 settlement?
Rice Trispy
1
14 juil. à 0h32
Town Outpost Requirements
z@c
0
9 juil. à 8h50
[Suggestion] Let mechanoids be assigned to outposts?
Raysør
0
4 avr. à 16h44
How to adjust Village requirements?
TamTroll
1
19 févr. à 5h23
Bug: Fishing outpost delivers negative rare items
Fluffer
0
8 févr. à 14h35
[Request] Reinforcements and in map air bombardment
Azraile
14
28 déc. 2024 à 15h10
Pawn Drug Dependency
Game Dev Friend
1
25 nov. 2024 à 17h13
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
0
8 oct. 2024 à 15h07
Outpost Pawns Have Their Needs Filled Instantly
Rotrules
1
29 sept. 2024 à 6h20
Research outpost mechanics?
M4ck
9
8 aout 2024 à 10h34
Bug: Error in removing Raid
Dukkokun
2
22 juil. 2024 à 13h34
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
blenderbush
0
2 juin 2024 à 18h59
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
2
9 mai 2024 à 17h21
[bug] Going fight mecanoid ship with 2 main battle tank, 1 transport trooper, 1 cargo vehicule => map all grey
Bruno
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