RimWorld

RimWorld

Vanilla Outposts Expanded
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Zobrazuje se 115 z 125 aktivních témat
4
25. srp. v 2.50
Is “disable outpost raids” setting missing?
ArgensVentus
3
18. srp. v 9.52
Way to make town require only 1 settlement?
Rice Trispy
1
14. čvc. v 0.32
Town Outpost Requirements
z@c
0
9. čvc. v 8.50
[Suggestion] Let mechanoids be assigned to outposts?
Raysør
0
4. dub. v 16.44
How to adjust Village requirements?
TamTroll
1
19. úno. v 5.23
Bug: Fishing outpost delivers negative rare items
Fluffer
0
8. úno. v 14.35
[Request] Reinforcements and in map air bombardment
Azraile
14
28. pro. 2024 v 15.10
Pawn Drug Dependency
Game Dev Friend
1
25. lis. 2024 v 17.13
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
0
8. říj. 2024 v 15.07
Outpost Pawns Have Their Needs Filled Instantly
Rotrules
1
29. zář. 2024 v 6.20
Research outpost mechanics?
M4ck
9
8. srp. 2024 v 10.34
Bug: Error in removing Raid
Dukkokun
2
22. čvc. 2024 v 13.34
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
blenderbush
0
2. čvn. 2024 v 18.59
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
2
9. kvě. 2024 v 17.21
[bug] Going fight mecanoid ship with 2 main battle tank, 1 transport trooper, 1 cargo vehicule => map all grey
Bruno
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