RimWorld

RimWorld

Vanilla Outposts Expanded
2,187 Comments
Fishkeeper 23 Aug @ 12:02pm 
Love this mod! Such a good way to deal with unwanted pawns without having to just send them out to die.

Is it planned to be changed so that the fishing towns can be done with Odyssey as well as with VFE?
枪马网卡耳朵聋 22 Aug @ 6:11am 
when i use Artillery outpost

{LINK REMOVED}

Thanks for your time!
Proxy 19 Aug @ 3:04pm 
Is there a permeant and visitable equivalent?
ArmoredStone 19 Aug @ 10:43am 
Love the mod but I do have one minor issue with it. My pawns keep trying to rope the animals that deliver my goods, and when they get to the pen they break through the doors to get out. Also, I have the option to slaughter the animal, which seems a bit cheesy

Oh and this issue resolved itself somehow, but I had a few animals that tried delivering my goods, but when they showed up, they just walked to the edge of the map and left without actually dropping anything off
Warden 18 Aug @ 5:24pm 
This mod seems like peak
๏̯͡๏ ︻デ 一 - 18 Aug @ 3:15am 
+Princess Katsume
no option for fishing outpost
SstarLit56 17 Aug @ 12:07pm 
is the research outpost unable to do hi-tech research? do i need to uninstall hi-tech research tables and deliver them to the outpost?
Princess Katsume 16 Aug @ 2:02am 
no option for fishing outpost despite having the fishing mod
zero 12 Aug @ 3:37pm 
what happens to outposts when you own a gravship and start flying around? anything to keep in mind?
Ravayen 12 Aug @ 8:31am 
Hope that's the case :)
Hazardous 12 Aug @ 6:55am 
Oh wait I think I vaguely recall something about outpst raids being disabled dev-side because they weren't working properly.
Ravayen 12 Aug @ 5:23am 
So are they disabled by default now? or is the setting simply missing?
Ravayen 12 Aug @ 5:21am 
@Lucinii and @Hazardous
Hate to say this but i've checked framework base options and outpost framework options and that setting simply does not exist, i even turned to a youtube video thinking i was being blind https://www.youtube.com/watch?v=fnaXAr3mG08 and at 3:01 he shows you the option screen and the setting is there but i don't have that and neither does Lucinii by the sounds of it.
To be clear the options screen is working fine it's just that one setting that's not there any more.
Lucinii 11 Aug @ 10:28am 
@Hazardous, I have looked at the mod options 10 times before I posted anything here. The function is not there while using only this mod and the vanilla expanded frameworkl
Ravayen 11 Aug @ 6:47am 
Odd and slightly technical question but..are the pawns used marked as "Forever kept" when in these outposts?
The reason i ask is that i'm using the world pawn mothballing mod that cleans up world pawns and i'm paranoid they'll get deleted by it, does anyone know if the pawns ARE marked or if i need to turn on the gentle option in the other mod?
Hazardous 10 Aug @ 2:09pm 
Mod options @lucinii
Lucinii 10 Aug @ 8:54am 
@Hazardous How do you toggle it off?
Hazardous 9 Aug @ 6:52am 
@Lucinii you can disable outpost battles and use them as pawn dumps
Lucinii 9 Aug @ 4:43am 
Sad to say, but without the toggle for outpost battles, this mod is not playable, I will not risk it again, I need confirmation it is either a removed feature, or a toggle off, which is currently is not.
Anker 7 Aug @ 2:53pm 
Good to know. I'm still not sure how to read the farming graphic. Plant skill is multiplied by potato, but also by corn? I'm *guessing* that means you get different quantities for each, but it could also mean corn takes longer.
Hazardous 6 Aug @ 10:04am 
@Anker I have a hunting outpost with no decent shooters that still brings in lots of food. I think it just works off the sum of both skills
King DaMuncha 6 Aug @ 2:19am 
Now that this is in the 1.6 expansion, is there any need to keep this mod?
Dramatic Korok 5 Aug @ 3:18pm 
Am i misunderstanding something or is the logging outpost supposed to deliver wood after 4 quadrums? It says every quadrum in the description, is it because the outpost is in the Tundra?
Dinomyte 5 Aug @ 7:21am 
it says its a temporary outpost does that mean eventualy these outposts will automatically pack up ?
Anker 5 Aug @ 1:25am 
Hunting outposts display both combined animals and shooting, but the infographic only lists shooting as relevant. What does animals do?
Anker 4 Aug @ 10:17am 
Nope, not at the cost. Fishing outpost currently unavailable.
Anker 4 Aug @ 9:24am 
Fishing outpost doesn't appear to appear on rivers. I'll try taking them to the coast.
Requiem_Phantom 3 Aug @ 9:58pm 
For some reason my Artillery outpost wont fire at all. I even tried it on my own main base map. The artillery outpost goes on cooldown like it did fire but no rounds arive on map. I do have a decent amount of mods, but nothing that comes to mind that should even be messing with anything near outposts stuff. Anyone else having similar issue or is mine just cooked?
Ronin 2 Aug @ 10:34pm 
Are there any mods that this is incompatible with? I've had an outpost running for nearly 2 years now without a single attack to defend against
Hazardous 2 Aug @ 9:05pm 
I have noticed my hunting outpost cant hunt cheetah in a cheetah habitat map feature. Not sure if this is even worth your time to think about but now you know.
Error 30 Jul @ 2:17pm 
Tested it out myself and they can indeed send stuff into orbit
RobinHoodMike 30 Jul @ 3:31am 
@Dingo & @SIGMA BOI, got to the Misc building tab and place a outpost delivery spot , or go to options -> mod options -> Vanilla Outposts Expanded and change the delivery method
Cyberwolf 29 Jul @ 2:05pm 
Uhh currently trying to figure ot what happened but i think this causes the game to get the bug where your screen looks like the Predators vision ?
Предплечье 28 Jul @ 11:48pm 
What are the icons for mining outpost, is there a steel or there is no steel to be mined?
SIGMA BOI 28 Jul @ 8:23am 
I have the same problem with @Dingo, specifically from the drilling outpost, it said it delivered 750 chemfuel but it's nowhere to be found :/
moss 27 Jul @ 6:43pm 
need a game thats just this idea expanded
Petrolsky 26 Jul @ 11:07pm 
I only get wood once a year instead of every quadrum. I also just get suuuuper slow returns from the science outpost, even tho the pawns in there have very high research skill
Dingo 25 Jul @ 9:40pm 
Hi so I have an outpost making components and naturally I get the pop up saying that its been delivered, however Ive noticed that the number of components in my storage doesnt increase and I cant find the supposed delivered goods
Error 25 Jul @ 9:01am 
can outposts deliver stuff onto asteroids or other orbital locations?
JunoCat運富 23 Jul @ 1:07pm 
@kirb
Perfect way to deal with person having Asexual fission from Alpha genes :3
kirb 22 Jul @ 3:24pm 
uh, just a fair warning to anyone using this, putting a pregnant pawn in an outpost may vaporize the baby. so don't do that.
Bonnie 22 Jul @ 1:11am 
i read the Q&A but 1 thing i still need to be clarified ,so it don't need to be my pawn in the outpost, i could just cap all the raiders then send them to the outpost, and it should works ?
Swifty_Meme_lord 20 Jul @ 3:14pm 
Mr. mod creators.
can you please make the "add pawn" & "take pawn" GUIs be the same as your "Take item" and "give item" GUIs
i have been storing animals in the outposts in great quantities.
i feel i should mention i'm still on 1.5
please <3
cabraham13 17 Jul @ 5:40pm 
hey just submitted a bug report now glad to see this message and will keep this in mind in future
Oskar Potocki  [author] 17 Jul @ 3:17am 
I am posting this message across all of our mods because many people seem to have forgotten about it:

- We do not check comment sections for bug reports. There is simply too many mods and too many comments section to keep track of it.
- We are not looking into fixing bugs reported in the comment section. We have no way to do so. There is no logs, and no information viable for bug fixing.
- We only look into fixing and fix bugs reported using our Google Forms for bug reporting, and only if all the required logs are attached.
- The google form can be found here: https://forms.gle/rzJpjpBUijBGhpcy7
- Please do not report bugs in the comments anymore. Leave the comments for questions and feedback. Report bugs properly or not at all.
Mar'dus 16 Jul @ 2:40pm 
I have not interacted with this mod enough but for the last 2 updates I have always found this through rummaging and been like "Vanilla Outposts Expanded, my beloved!" I just love the idea of this mod :)
mabo404 16 Jul @ 7:24am 
I no longer seem to be able to get Fishing Outposts to show up on the list of constructable outposts. Yes, my toons have a total of more than 10 fishing skill (something more like 30) but the list just doesn't show fishing outpost as an option. And yes, I have Fishing mod loaded way before Outposts mod. And yes, I am on a coastal+river tile, so the terrain should be fine.
Any thoughts from anyone?
Totally_Cubular 15 Jul @ 12:10pm 
Is there any way to set up an outpost to produce milk? It would be really nice to use with Vanilla Cooking Expanded so I can make cheese.
S.S.Mogeko 14 Jul @ 11:38pm 
Feature Request: Is it possible for you to add an option to allow the Skills of Mechanoids to count towards creating an outpost? This would be very Helpful.
Axodouble 14 Jul @ 2:35am 
Something does seem to be wrong with the mod.
I checked my modlist, spent a solid hour combing through all my mods to find that this would stop me from opening the debug menu for whatever reason.