Garry's Mod
rp_city13
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Zeno  [desarrollador] 18 ABR 2016 a las 13:31
Bugs
Report Bugs in here... If you would be so kind ;)
Última edición por Zeno; 15 MAY 2016 a las 6:23
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Mostrando 1-15 de 26 comentarios
Ghost287 19 ABR 2016 a las 13:40 
How about a small rebel base?
Zeno  [desarrollador] 19 ABR 2016 a las 15:16 
Publicado originalmente por Ghost287:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?
abyss 21 ABR 2016 a las 12:28 
My GMod freezes when I run this map...
Ghost287 22 ABR 2016 a las 7:44 
Publicado originalmente por Zenolisk:
Publicado originalmente por Ghost287:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?

Like on city 17 how there is the secret door and the warning lights inside the base when you filp a swich and you can turn on and off the lights.
Zeno  [desarrollador] 27 ABR 2016 a las 12:00 
Publicado originalmente por Ninjaλrthur:
My GMod freezes when I run this map...

How many Addons do you have?
Michael Bacon 14 MAY 2016 a las 10:13 
Love the update! By the way, the doors are invisible.
Zeno  [desarrollador] 14 MAY 2016 a las 10:16 
Can you make a Screenshot?
How do the "Air nodes" work? I spawn in Hunter Choppers and they just float there.
scoutxander 19 JUN 2016 a las 13:53 
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?
Última edición por scoutxander; 19 JUN 2016 a las 16:00
roachisserie chicken 31 JUL 2016 a las 14:06 
Publicado originalmente por scoutxander:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
scoutxander 31 JUL 2016 a las 14:33 
Publicado originalmente por ιɢ★ ☜ℛℴ𝒶ƈ𝒽☞:
Publicado originalmente por scoutxander:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
Then the issue still stands, seeing that Gunships and Choppers won't work. Also, I saw the Ground Nodes myself after attempting to repair them with a Nodegraph editor.
Abarinth 13 AGO 2016 a las 11:44 
Ground nodes are working fine for me, but air nodes are not working too.
scoutxander 13 AGO 2016 a las 12:07 
Publicado originalmente por Haunter000:
Ground nodes are working fine for me, but air nodes are not working too.
Yeah, Ground Nodes seem to work half-decent with anything that's not a Strider. NPCs quit chasing you after certain distances, though. Hunters will actively search for you (as will both Scanners), though, so that's good. Looking further into all of this, it seems Gunships, Choppers, and Striders use different variations of Nodes. They still utilize Ground and Air nodes, but there is apparently some other factor that goes into it.
Última edición por scoutxander; 13 AGO 2016 a las 12:07
Spectral 25 JUN 2017 a las 4:59 
Trees either side of the train station are floating. Need to be fixed.
FilmsActionCZ 15 JUL 2017 a las 18:38 
hi
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