Garry's Mod

Garry's Mod

rp_city13
 Toto téma bylo přilepeno, takže je nejspíš důležité
Zeno  [vývojář] 18. dub. 2016 v 13.31
Bugs
Report Bugs in here... If you would be so kind ;)
Naposledy upravil Zeno; 15. kvě. 2016 v 6.23
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Zobrazuje se 115 z 26 komentářů
How about a small rebel base?
Zeno  [vývojář] 19. dub. 2016 v 15.16 
Ghost287 původně napsal:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?
My GMod freezes when I run this map...
Zenolisk původně napsal:
Ghost287 původně napsal:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?

Like on city 17 how there is the secret door and the warning lights inside the base when you filp a swich and you can turn on and off the lights.
Zeno  [vývojář] 27. dub. 2016 v 12.00 
Ninjaλrthur původně napsal:
My GMod freezes when I run this map...

How many Addons do you have?
Love the update! By the way, the doors are invisible.
Zeno  [vývojář] 14. kvě. 2016 v 10.16 
Can you make a Screenshot?
How do the "Air nodes" work? I spawn in Hunter Choppers and they just float there.
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?
Naposledy upravil scoutxander; 19. čvn. 2016 v 16.00
scoutxander původně napsal:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
scoutxander původně napsal:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
Then the issue still stands, seeing that Gunships and Choppers won't work. Also, I saw the Ground Nodes myself after attempting to repair them with a Nodegraph editor.
Ground nodes are working fine for me, but air nodes are not working too.
Haunter000 původně napsal:
Ground nodes are working fine for me, but air nodes are not working too.
Yeah, Ground Nodes seem to work half-decent with anything that's not a Strider. NPCs quit chasing you after certain distances, though. Hunters will actively search for you (as will both Scanners), though, so that's good. Looking further into all of this, it seems Gunships, Choppers, and Striders use different variations of Nodes. They still utilize Ground and Air nodes, but there is apparently some other factor that goes into it.
Naposledy upravil scoutxander; 13. srp. 2016 v 12.07
Trees either side of the train station are floating. Need to be fixed.
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