Garry's Mod

Garry's Mod

rp_city13
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Zeno  [kehittäjä] 18.4.2016 klo 13.31
Bugs
Report Bugs in here... If you would be so kind ;)
Viimeisin muokkaaja on Zeno; 15.5.2016 klo 6.23
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How about a small rebel base?
Zeno  [kehittäjä] 19.4.2016 klo 15.16 
Ghost287 lähetti viestin:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?
abyss 21.4.2016 klo 12.28 
My GMod freezes when I run this map...
Zenolisk lähetti viestin:
Ghost287 lähetti viestin:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?

Like on city 17 how there is the secret door and the warning lights inside the base when you filp a swich and you can turn on and off the lights.
Zeno  [kehittäjä] 27.4.2016 klo 12.00 
Ninjaλrthur lähetti viestin:
My GMod freezes when I run this map...

How many Addons do you have?
Love the update! By the way, the doors are invisible.
Zeno  [kehittäjä] 14.5.2016 klo 10.16 
Can you make a Screenshot?
How do the "Air nodes" work? I spawn in Hunter Choppers and they just float there.
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?
Viimeisin muokkaaja on scoutxander; 19.6.2016 klo 16.00
scoutxander lähetti viestin:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
scoutxander lähetti viestin:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
Then the issue still stands, seeing that Gunships and Choppers won't work. Also, I saw the Ground Nodes myself after attempting to repair them with a Nodegraph editor.
Ground nodes are working fine for me, but air nodes are not working too.
Haunter000 lähetti viestin:
Ground nodes are working fine for me, but air nodes are not working too.
Yeah, Ground Nodes seem to work half-decent with anything that's not a Strider. NPCs quit chasing you after certain distances, though. Hunters will actively search for you (as will both Scanners), though, so that's good. Looking further into all of this, it seems Gunships, Choppers, and Striders use different variations of Nodes. They still utilize Ground and Air nodes, but there is apparently some other factor that goes into it.
Viimeisin muokkaaja on scoutxander; 13.8.2016 klo 12.07
Trees either side of the train station are floating. Need to be fixed.
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