Garry's Mod

Garry's Mod

rp_city13
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Zeno  [pengembang] 18 Apr 2016 @ 1:31pm
Bugs
Report Bugs in here... If you would be so kind ;)
Terakhir diedit oleh Zeno; 15 Mei 2016 @ 6:23am
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Ghost287 19 Apr 2016 @ 1:40pm 
How about a small rebel base?
Zeno  [pengembang] 19 Apr 2016 @ 3:16pm 
Diposting pertama kali oleh Ghost287:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?
abyss 21 Apr 2016 @ 12:28pm 
My GMod freezes when I run this map...
Ghost287 22 Apr 2016 @ 7:44am 
Diposting pertama kali oleh Zenolisk:
Diposting pertama kali oleh Ghost287:
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?

Like on city 17 how there is the secret door and the warning lights inside the base when you filp a swich and you can turn on and off the lights.
Zeno  [pengembang] 27 Apr 2016 @ 12:00pm 
Diposting pertama kali oleh Ninjaλrthur:
My GMod freezes when I run this map...

How many Addons do you have?
Love the update! By the way, the doors are invisible.
Zeno  [pengembang] 14 Mei 2016 @ 10:16am 
Can you make a Screenshot?
How do the "Air nodes" work? I spawn in Hunter Choppers and they just float there.
scoutxander 19 Jun 2016 @ 1:53pm 
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?
Terakhir diedit oleh scoutxander; 19 Jun 2016 @ 4:00pm
Diposting pertama kali oleh scoutxander:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
scoutxander 31 Jul 2016 @ 2:33pm 
Diposting pertama kali oleh ιɢ★ ☜ℛℴ𝒶ƈ𝒽☞:
Diposting pertama kali oleh scoutxander:
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
Then the issue still stands, seeing that Gunships and Choppers won't work. Also, I saw the Ground Nodes myself after attempting to repair them with a Nodegraph editor.
Abarinth 13 Agu 2016 @ 11:44am 
Ground nodes are working fine for me, but air nodes are not working too.
scoutxander 13 Agu 2016 @ 12:07pm 
Diposting pertama kali oleh Haunter000:
Ground nodes are working fine for me, but air nodes are not working too.
Yeah, Ground Nodes seem to work half-decent with anything that's not a Strider. NPCs quit chasing you after certain distances, though. Hunters will actively search for you (as will both Scanners), though, so that's good. Looking further into all of this, it seems Gunships, Choppers, and Striders use different variations of Nodes. They still utilize Ground and Air nodes, but there is apparently some other factor that goes into it.
Terakhir diedit oleh scoutxander; 13 Agu 2016 @ 12:07pm
Spectral 25 Jun 2017 @ 4:59am 
Trees either side of the train station are floating. Need to be fixed.
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