Garry's Mod

Garry's Mod

rp_city13
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Zeno  [开发者] 2016 年 4 月 18 日 下午 1:31
Bugs
Report Bugs in here... If you would be so kind ;)
最后由 Zeno 编辑于; 2016 年 5 月 15 日 上午 6:23
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正在显示第 1 - 15 条,共 26 条留言
Ghost287 2016 年 4 月 19 日 下午 1:40 
How about a small rebel base?
Zeno  [开发者] 2016 年 4 月 19 日 下午 3:16 
引用自 Ghost287
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?
abyss 2016 年 4 月 21 日 下午 12:28 
My GMod freezes when I run this map...
Ghost287 2016 年 4 月 22 日 上午 7:44 
引用自 Zenolisk
引用自 Ghost287
How about a small rebel base?

There are a lot of locations that can be used for rebel bases but what exactly do you have in mind?

Like on city 17 how there is the secret door and the warning lights inside the base when you filp a swich and you can turn on and off the lights.
Zeno  [开发者] 2016 年 4 月 27 日 下午 12:00 
引用自 Ninjaλrthur
My GMod freezes when I run this map...

How many Addons do you have?
Michael Bacon 2016 年 5 月 14 日 上午 10:13 
Love the update! By the way, the doors are invisible.
Zeno  [开发者] 2016 年 5 月 14 日 上午 10:16 
Can you make a Screenshot?
How do the "Air nodes" work? I spawn in Hunter Choppers and they just float there.
scoutxander 2016 年 6 月 19 日 下午 1:53 
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?
最后由 scoutxander 编辑于; 2016 年 6 月 19 日 下午 4:00
roachisserie chicken 2016 年 7 月 31 日 下午 2:06 
引用自 scoutxander
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
scoutxander 2016 年 7 月 31 日 下午 2:33 
引用自 scoutxander
So, uh... AI nodes don't seem to work. Spawned some Striders and Metro Police as well as an Airship. All three remained stationary. Trying to generate the nodes crashes G-Mod. Would like to try and have a sort of Hide & Seek game with Scanners, Striders, Airships, etc., but only the Scanners will work. Everything else just sits there. At first I had thought I misread the description and that it didn't have AI Node support, but it does. Any suggestions on what to try next?

Pretty sure he said AIR nodes, not GROUND nodes.
Then the issue still stands, seeing that Gunships and Choppers won't work. Also, I saw the Ground Nodes myself after attempting to repair them with a Nodegraph editor.
Abarinth 2016 年 8 月 13 日 上午 11:44 
Ground nodes are working fine for me, but air nodes are not working too.
scoutxander 2016 年 8 月 13 日 下午 12:07 
引用自 Haunter000
Ground nodes are working fine for me, but air nodes are not working too.
Yeah, Ground Nodes seem to work half-decent with anything that's not a Strider. NPCs quit chasing you after certain distances, though. Hunters will actively search for you (as will both Scanners), though, so that's good. Looking further into all of this, it seems Gunships, Choppers, and Striders use different variations of Nodes. They still utilize Ground and Air nodes, but there is apparently some other factor that goes into it.
最后由 scoutxander 编辑于; 2016 年 8 月 13 日 下午 12:07
Spectral 2017 年 6 月 25 日 上午 4:59 
Trees either side of the train station are floating. Need to be fixed.
FilmsActionCZ 2017 年 7 月 15 日 下午 6:38 
hi
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