Garry's Mod
Advanced Material | REBORN
 Chủ đề này đã được ghim, thế nên nó có thể quan trọng
SkullWagen  [nhà phát triển] 20 Thg12, 2023 @ 2:37pm
Suggestions
Suggestions that fix a problem.
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Đang hiển thị 1-15 trong 18 bình luận
idksomething 20 Thg12, 2023 @ 4:54pm 
Pin this thread to fix the issue of it getting lost in the sea of threads
1900000000000000000000/10
Seong Gi-hun 22 Thg12, 2023 @ 12:52pm 
yeah I believe there should be a submaterial option
deanjensen8 24 Thg12, 2023 @ 10:16am 
cheaple materiel
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
SkullWagen  [nhà phát triển] 26 Thg12, 2023 @ 11:54am 
They were spaget, and github is open for PRS!
goose 24 Thg01, 2024 @ 12:38pm 
Nguyên văn bởi pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18 Thg02, 2024 @ 12:21am 
add please animated materials support
Melancholy 21 Thg03, 2024 @ 4:51pm 
perhaps the ability to get materials off of effects
Melancholy 21 Thg03, 2024 @ 5:02pm 
or maybe textures from non-vanilla props
SkullWagen  [nhà phát triển] 21 Thg03, 2024 @ 5:43pm 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 Thg03, 2024 @ 3:30pm 
Nguyên văn bởi StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
SkullWagen  [nhà phát triển] 13 Thg04, 2024 @ 6:52pm 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 Thg11, 2024 @ 5:02pm 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
SkullWagen  [nhà phát triển] 12 Thg11, 2024 @ 10:57am 
Can't promise anything but that does bother me too sometimes
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