Garry's Mod

Garry's Mod

Advanced Material | REBORN
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
StrawWagen  [udvikler] 20. dec. 2023 kl. 14:37
Suggestions
Suggestions that fix a problem.
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idksomething 20. dec. 2023 kl. 16:54 
Pin this thread to fix the issue of it getting lost in the sea of threads
【warrensane】 20. dec. 2023 kl. 21:00 
1900000000000000000000/10
Seong Gi-hun 22. dec. 2023 kl. 12:52 
yeah I believe there should be a submaterial option
deanjensen8 24. dec. 2023 kl. 10:16 
cheaple materiel
80Hg 26. dec. 2023 kl. 7:26 
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
StrawWagen  [udvikler] 26. dec. 2023 kl. 11:54 
They were spaget, and github is open for PRS!
goose 24. jan. 2024 kl. 12:38 
Oprindeligt skrevet af pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18. feb. 2024 kl. 0:21 
add please animated materials support
Melancholy 21. mar. 2024 kl. 16:51 
perhaps the ability to get materials off of effects
Melancholy 21. mar. 2024 kl. 17:02 
or maybe textures from non-vanilla props
StrawWagen  [udvikler] 21. mar. 2024 kl. 17:43 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22. mar. 2024 kl. 15:30 
Oprindeligt skrevet af StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
StrawWagen  [udvikler] 13. apr. 2024 kl. 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10. nov. 2024 kl. 17:02 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
StrawWagen  [udvikler] 12. nov. 2024 kl. 10:57 
Can't promise anything but that does bother me too sometimes
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