Garry's Mod

Garry's Mod

Advanced Material | REBORN
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
StrawWagen  [kehittäjä] 20.12.2023 klo 14.37
Suggestions
Suggestions that fix a problem.
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Pin this thread to fix the issue of it getting lost in the sea of threads
1900000000000000000000/10
yeah I believe there should be a submaterial option
cheaple materiel
80Hg 26.12.2023 klo 7.26 
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
StrawWagen  [kehittäjä] 26.12.2023 klo 11.54 
They were spaget, and github is open for PRS!
goose 24.1.2024 klo 12.38 
pearple lähetti viestin:
sub material option
*cough* submaterial tool *cough*
add please animated materials support
perhaps the ability to get materials off of effects
or maybe textures from non-vanilla props
StrawWagen  [kehittäjä] 21.3.2024 klo 17.43 
Pac3's asset browser pairs great with this, would recommend.
StrawWagen lähetti viestin:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
StrawWagen  [kehittäjä] 13.4.2024 klo 18.52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
StrawWagen  [kehittäjä] 12.11.2024 klo 10.57 
Can't promise anything but that does bother me too sometimes
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