Garry's Mod

Garry's Mod

Advanced Material | REBORN
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
StrawWagen  [ontwikkelaar] 20 dec 2023 om 14:37
Suggestions
Suggestions that fix a problem.
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Pin this thread to fix the issue of it getting lost in the sea of threads
1900000000000000000000/10
yeah I believe there should be a submaterial option
cheaple materiel
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
StrawWagen  [ontwikkelaar] 26 dec 2023 om 11:54 
They were spaget, and github is open for PRS!
Origineel geplaatst door pearple:
sub material option
*cough* submaterial tool *cough*
add please animated materials support
perhaps the ability to get materials off of effects
or maybe textures from non-vanilla props
StrawWagen  [ontwikkelaar] 21 mrt 2024 om 17:43 
Pac3's asset browser pairs great with this, would recommend.
Origineel geplaatst door StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
StrawWagen  [ontwikkelaar] 13 apr 2024 om 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
StrawWagen  [ontwikkelaar] 12 nov 2024 om 10:57 
Can't promise anything but that does bother me too sometimes
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