Garry's Mod

Garry's Mod

Advanced Material | REBORN
 Denna tråd har blivit fäst, så den är troligtvis viktig
StrawWagen  [utvecklare] 20 dec, 2023 @ 14:37
Suggestions
Suggestions that fix a problem.
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Visar 1-15 av 18 kommentarer
idksomething 20 dec, 2023 @ 16:54 
Pin this thread to fix the issue of it getting lost in the sea of threads
1900000000000000000000/10
Seong Gi-hun 22 dec, 2023 @ 12:52 
yeah I believe there should be a submaterial option
deanjensen8 24 dec, 2023 @ 10:16 
cheaple materiel
80Hg 26 dec, 2023 @ 7:26 
Why not keep all the additions from 2 and 3000? At the very least, manual normal map setting, phong and rimlighting would have been real nice.
StrawWagen  [utvecklare] 26 dec, 2023 @ 11:54 
They were spaget, and github is open for PRS!
goose 24 jan, 2024 @ 12:38 
Ursprungligen skrivet av pearple:
sub material option
*cough* submaterial tool *cough*
Britney 18 feb, 2024 @ 0:21 
add please animated materials support
Melancholy 21 mar, 2024 @ 16:51 
perhaps the ability to get materials off of effects
Melancholy 21 mar, 2024 @ 17:02 
or maybe textures from non-vanilla props
StrawWagen  [utvecklare] 21 mar, 2024 @ 17:43 
Pac3's asset browser pairs great with this, would recommend.
Melancholy 22 mar, 2024 @ 15:30 
Ursprungligen skrivet av StrawWagen:
Pac3's asset browser pairs great with this, would recommend.
I'm curious though, is there a way to detach the prop model from the playermodel?
StrawWagen  [utvecklare] 13 apr, 2024 @ 18:52 
Ope, i meant use the asset browser in the C menu, if you open the half life 2 assets, they'll show up for everyone.
pobblebonk 10 nov, 2024 @ 17:02 
I find the footstep sound override to be a very interesting feature, it really helps you sell the idea that your plastic phx prop is actually something else and not plastic, especially if you pair it with the physical properties tool too. The only remaining tell that the prop you're looking at isn't actually the material you make it pretend to be is player damage impact effects. Hits from melee or bullets still makes the impact sounds of the original material.

Since it's possible to change the footstep sounds, could there also be an option added to change the bullet impact sounds?
StrawWagen  [utvecklare] 12 nov, 2024 @ 10:57 
Can't promise anything but that does bother me too sometimes
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