tModLoader
Spooky Mod
Jinjetica 2 OCT 2023 a las 15:03
Bugs
For anyone else who also wants to report bugs
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Mostrando 1-15 de 19 comentarios
Jinjetica 2 OCT 2023 a las 15:15 
When I got on today, the spooky weeds big 1-3 were all showing up as pink 2x2 blocks
luna 22 OCT 2023 a las 12:59 
If you hold click while using the Old Hunter's Crossbow and switch to a different weapon with autofire, the weapon will attack much faster
luna 22 OCT 2023 a las 13:03 
Publicado originalmente por i was once the "throngler":
If you hold click while using the Old Hunter's Crossbow and switch to a different weapon with autofire, the weapon will attack much faster
this also works with weapons without autofire by rapidly switching between the two
Beans50 22 OCT 2023 a las 13:47 
I was using the old wood slingshot with moss ammo and when i switched to my throwing knives after charging it up and not shooting it the knives were INSTANT and i lost araund 176 knives in less than a second. EDIT: It works with everything. insta mining pick, this is too broken.
Última edición por Beans50; 22 OCT 2023 a las 13:48
Crepe 24 OCT 2023 a las 15:05 
If you attempt to use the Goblin Shark fishing pole on the Valley of Eyes lake while having (presumably any; tested with violet moss fishing bobber) a Fishing Bobber equipped, the fishing pole's bobbers will immediately disappear. i.e. the bobbers disappear in the in the same way as switching to another item while fishing.

Not sure if it is a similar (or intended) behavior, but I noticed they also disappear in a similar fashion whenever line of sight is obstructed between the player and the bobbers (i.e. via blocks).

And lastly the blue/red fishing lines for the fishing pole disappear when the fishing bobber is set to either vanity slot or active (visibility toggled) slot.
Dylan_Doe  [desarrollador] 28 OCT 2023 a las 10:45 
sorry for the late reply I haven't been checking steam too often, but the issue of the holdout items being able to switch to other items has been fixed for the next update, I will also spend time reading the rest of the issues in the steam comments (even if I may not reply directly to all of them)
Cheese 12 NOV 2023 a las 12:22 
Daffodil keeps going back to sleep after one attack no matter what i do
HELIX1734 14 ENE 2024 a las 12:55 
im playing on multiplayer and a few things are not working right. little eye keeps repeating his flask quests and requires me yo get all of them over and over again to do the next one. also pandoras box is broken too. if i start the event, the enemies die instantly and no items spawn after defeating chester. i tested pandoras box in single player and it works fine
LilPariah 24 FEB 2024 a las 12:36 
the catacombs won't load, mind you I AM using a big modpack...
Aida 6 MAY 2024 a las 13:56 
I rarely crash on world generation at this point; the console just endlessly repeats the 2 error messages at the end:

[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 99.8%
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 0.0%
[05/06/2024 03:51:54 pm]: 98.2% - Creating the catacombs - 0.0%
[05/06/2024 03:51:54 pm]: Stack overflow.
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults5(Int32)
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults(Int32, Boolean, Terraria.GameContent.Items.ItemVariant)
[05/06/2024 03:51:54 pm]: at Terraria.Item..ctor(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.ModTile.GetItemDrops(Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.GetItemDrops(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.KillTile_DropItems(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)

The only other mod I'm using that affects world generation AFAIK is thorium. I'm also using fargo's + fargo's souls but I don't remember if they impact world generation or not
Handsomebirch52 15 OCT 2024 a las 1:00 
I have a lot of bugs with this mod first off the first spooky boss is just vanishes a pawn getting hit by any weapon then the barrier isn't there it's just gone so the key is useless as well.
Skull90 21 OCT 2024 a las 18:21 
You can get to Big Bone's arena early by using The Grand Design and an Actuation Rod. Can you please fix this.
Skull90 21 OCT 2024 a las 18:24 
You can also skip Daffodil Using this thecnique.
Skull90 21 OCT 2024 a las 18:24 
Though I haven't tried to skip Daffodil yet.
Kyntosis 23 OCT 2024 a las 1:58 
is it just me or does the spooky forest sometimes blink certain tile sprites in and out of existence
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