Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
Not sure if it is a similar (or intended) behavior, but I noticed they also disappear in a similar fashion whenever line of sight is obstructed between the player and the bobbers (i.e. via blocks).
And lastly the blue/red fishing lines for the fishing pole disappear when the fishing bobber is set to either vanity slot or active (visibility toggled) slot.
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 99.8%
[05/06/2024 03:51:54 pm]: 98.2% - Disarming broken traps - 0.0%
[05/06/2024 03:51:54 pm]: 98.2% - Creating the catacombs - 0.0%
[05/06/2024 03:51:54 pm]: Stack overflow.
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults5(Int32)
[05/06/2024 03:51:54 pm]: at Terraria.Item.SetDefaults(Int32, Boolean, Terraria.GameContent.Items.ItemVariant)
[05/06/2024 03:51:54 pm]: at Terraria.Item..ctor(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.ModTile.GetItemDrops(Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.GetItemDrops(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.KillTile_DropItems(Int32, Int32, Terraria.Tile, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
[05/06/2024 03:51:54 pm]: at Terraria.WorldGen.TileFrame(Int32, Int32, Boolean, Boolean)
[05/06/2024 03:51:54 pm]: at Terraria.ModLoader.TileLoader.CheckModTile(Int32, Int32, Int32)
The only other mod I'm using that affects world generation AFAIK is thorium. I'm also using fargo's + fargo's souls but I don't remember if they impact world generation or not