Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
Went into the SDKBackgroundSectorManager - Wreckage.lua and changed self.ProcessTimer = 150000000000
Wrecks have ceased to blow up for me. By no means to I mean to undermine the people who worked hard on the mod (as it is great), but wanted to share what I found.
Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442089978&searchtext=amp
here!
There is a function to adjust in SDKBackgroundSectorManager.lua file:
second to last function, this should have the explosion effect but no damage dealt:
You will have to "make your own version of the mod", upload it to workshop and keep it private I believe.
It wasn't uploaded to workshop, but you may find it on official Avorion Discord: https://discord.gg/avorion