Avorion
[2.0] - (SDK) Overhaul - Ship & Station Generation
Ra 29/dez./2022 às 15:41
Remove ship explosions
Ships exploding are causing issues, Removing wreckage you might want to salvage later but mainly destroying ships with their blast AND fights instantly making salvaging carriers 100% useless because all your fighters explode all the time
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Exibindo comentários 115 de 24
fink 19/jan./2023 às 8:17 
yes, please at least offer a version of the mod without the explosions. The ship designs and stations look amazing but the explosions are really a pain for me
jjalison 20/jan./2023 às 6:33 
Please remove the ship exploding function. Salvaging is completely messed up because of it
jjalison 20/jan./2023 às 8:48 
I appear to have fixed it for myself.

Went into the SDKBackgroundSectorManager - Wreckage.lua and changed self.ProcessTimer = 150000000000

Wrecks have ceased to blow up for me. By no means to I mean to undermine the people who worked hard on the mod (as it is great), but wanted to share what I found.
fink 20/jan./2023 às 12:11 
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Ra 20/jan./2023 às 12:17 
Escrito originalmente por fink:
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Amp up damage mod? Can i see this?
fink 23/jan./2023 às 2:04 
Escrito originalmente por SkullDog:
Escrito originalmente por fink:
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Amp up damage mod? Can i see this?


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442089978&searchtext=amp

here!
Savage 17/mar./2023 às 16:34 
Any other way to fix this as I cant get to that file while using a server host
This is a better solution (otherwise you will get too many wreckages and start lagging):

There is a function to adjust in SDKBackgroundSectorManager.lua file:

second to last function, this should have the explosion effect but no damage dealt:

function SDKBackgroundSectorManager.DeathDamage(E) local pos = E.translationf local rad = E:getBoundingSphere().radius -- Sent Visuals to Client if onServer() then broadcastInvokeClientFunction("DeathDamage", E) end if onClient() then local C = ColorRGB(0.466,0.466,0.466) -- Dim Grey Dust Clouds local p1 = Position.Around(pos, rad/8, rad/7) local p2 = Position.Around(pos, rad/8, rad/7) local p3 = Position.Around(pos, rad/8, rad/7) local p4 = Position.Around(pos, rad/8, rad/7) local p5 = Position.Around(pos, rad/8, rad/7) Sector():createDustExplosion(p1, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p2, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p3, Rand.Float(rad/5, rad/3), C) Sector():createExplosion(p4, Rand.Float(rad/5, rad/3), false) Sector():createExplosion(p5, Rand.Float(rad/5, rad/3), false) Sector():createDustExplosion(pos, rad, C) Sector():createDustExplosion(pos, rad * 2, C) Sector():createDustExplosion(pos, rad * 3, C) Sector():createDustExplosion(pos, rad * 4, C) Sector():createExplosion(pos, rad, false) end if onServer() then -- Remove the entire for loop that iterates through entities and reduces their durability or shieldDurability end end
This way you have explosions but no damage.
Escrito originalmente por Savage:
Any other way to fix this as I cant get to that file while using a server host

You will have to "make your own version of the mod", upload it to workshop and keep it private I believe.
SDK  [desenvolvedor(a)] 8/jul./2023 às 18:01 
Sorry for the long delay on responding. I've been on travel for 9 months. I just got back. I'll see if I can nerf the stuff for scrapyards. It shouldn't be triggered like that in there.
WeirdStranger 8/ago./2023 às 2:18 
In my current game, one titanium wreckage explosion just kills all of my fighters made of 70k of avorion each. It isn't right.
Última edição por WeirdStranger; 8/ago./2023 às 4:40
WeirdStranger 8/ago./2023 às 6:41 
Thank you for sharing this, I made serverSideOnly mod that overrides this function and it solved my issue.

Escrito originalmente por The Lysdexic Gentleman:
This is a better solution (otherwise you will get too many wreckages and start lagging):

There is a function to adjust in SDKBackgroundSectorManager.lua file:

second to last function, this should have the explosion effect but no damage dealt:

function SDKBackgroundSectorManager.DeathDamage(E) local pos = E.translationf local rad = E:getBoundingSphere().radius -- Sent Visuals to Client if onServer() then broadcastInvokeClientFunction("DeathDamage", E) end if onClient() then local C = ColorRGB(0.466,0.466,0.466) -- Dim Grey Dust Clouds local p1 = Position.Around(pos, rad/8, rad/7) local p2 = Position.Around(pos, rad/8, rad/7) local p3 = Position.Around(pos, rad/8, rad/7) local p4 = Position.Around(pos, rad/8, rad/7) local p5 = Position.Around(pos, rad/8, rad/7) Sector():createDustExplosion(p1, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p2, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p3, Rand.Float(rad/5, rad/3), C) Sector():createExplosion(p4, Rand.Float(rad/5, rad/3), false) Sector():createExplosion(p5, Rand.Float(rad/5, rad/3), false) Sector():createDustExplosion(pos, rad, C) Sector():createDustExplosion(pos, rad * 2, C) Sector():createDustExplosion(pos, rad * 3, C) Sector():createDustExplosion(pos, rad * 4, C) Sector():createExplosion(pos, rad, false) end if onServer() then -- Remove the entire for loop that iterates through entities and reduces their durability or shieldDurability end end
This way you have explosions but no damage. [/quote]
Última edição por WeirdStranger; 8/ago./2023 às 6:42
Morkbrann 24/ago./2023 às 7:00 
Any link?
jjalison 30/ago./2023 às 17:47 
SDK would you mind making a version where wrecks do not do damage. Fighters just don't survive
WeirdStranger 31/ago./2023 às 6:51 
Escrito originalmente por Morkbrann:
Any link?

It wasn't uploaded to workshop, but you may find it on official Avorion Discord: https://discord.gg/avorion
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