Avorion
[2.0] - (SDK) Overhaul - Ship & Station Generation
Ra 2022년 12월 29일 오후 3시 41분
Remove ship explosions
Ships exploding are causing issues, Removing wreckage you might want to salvage later but mainly destroying ships with their blast AND fights instantly making salvaging carriers 100% useless because all your fighters explode all the time
< >
전체 댓글 24개 중 1~15개 표시 중
fink 2023년 1월 19일 오전 8시 17분 
yes, please at least offer a version of the mod without the explosions. The ship designs and stations look amazing but the explosions are really a pain for me
jjalison 2023년 1월 20일 오전 6시 33분 
Please remove the ship exploding function. Salvaging is completely messed up because of it
jjalison 2023년 1월 20일 오전 8시 48분 
I appear to have fixed it for myself.

Went into the SDKBackgroundSectorManager - Wreckage.lua and changed self.ProcessTimer = 150000000000

Wrecks have ceased to blow up for me. By no means to I mean to undermine the people who worked hard on the mod (as it is great), but wanted to share what I found.
fink 2023년 1월 20일 오후 12시 11분 
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Ra 2023년 1월 20일 오후 12시 17분 
fink 님이 먼저 게시:
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Amp up damage mod? Can i see this?
fink 2023년 1월 23일 오전 2시 04분 
SkullDog 님이 먼저 게시:
fink 님이 먼저 게시:
TY that is all I wanted to make this mod perfect. I also added the AMP up the damage mod so the fights don't take quite so long.

Love this work, the new ships and stations make it feel like a whole new game, thanks SDK
Amp up damage mod? Can i see this?


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442089978&searchtext=amp

here!
Savage 2023년 3월 17일 오후 4시 34분 
Any other way to fix this as I cant get to that file while using a server host
The Lysdexic Gentleman 2023년 4월 23일 오후 8시 06분 
This is a better solution (otherwise you will get too many wreckages and start lagging):

There is a function to adjust in SDKBackgroundSectorManager.lua file:

second to last function, this should have the explosion effect but no damage dealt:

function SDKBackgroundSectorManager.DeathDamage(E) local pos = E.translationf local rad = E:getBoundingSphere().radius -- Sent Visuals to Client if onServer() then broadcastInvokeClientFunction("DeathDamage", E) end if onClient() then local C = ColorRGB(0.466,0.466,0.466) -- Dim Grey Dust Clouds local p1 = Position.Around(pos, rad/8, rad/7) local p2 = Position.Around(pos, rad/8, rad/7) local p3 = Position.Around(pos, rad/8, rad/7) local p4 = Position.Around(pos, rad/8, rad/7) local p5 = Position.Around(pos, rad/8, rad/7) Sector():createDustExplosion(p1, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p2, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p3, Rand.Float(rad/5, rad/3), C) Sector():createExplosion(p4, Rand.Float(rad/5, rad/3), false) Sector():createExplosion(p5, Rand.Float(rad/5, rad/3), false) Sector():createDustExplosion(pos, rad, C) Sector():createDustExplosion(pos, rad * 2, C) Sector():createDustExplosion(pos, rad * 3, C) Sector():createDustExplosion(pos, rad * 4, C) Sector():createExplosion(pos, rad, false) end if onServer() then -- Remove the entire for loop that iterates through entities and reduces their durability or shieldDurability end end
This way you have explosions but no damage.
The Lysdexic Gentleman 2023년 4월 23일 오후 8시 11분 
Savage 님이 먼저 게시:
Any other way to fix this as I cant get to that file while using a server host

You will have to "make your own version of the mod", upload it to workshop and keep it private I believe.
SDK  [개발자] 2023년 7월 8일 오후 6시 01분 
Sorry for the long delay on responding. I've been on travel for 9 months. I just got back. I'll see if I can nerf the stuff for scrapyards. It shouldn't be triggered like that in there.
WeirdStranger 2023년 8월 8일 오전 2시 18분 
In my current game, one titanium wreckage explosion just kills all of my fighters made of 70k of avorion each. It isn't right.
WeirdStranger 님이 마지막으로 수정; 2023년 8월 8일 오전 4시 40분
WeirdStranger 2023년 8월 8일 오전 6시 41분 
Thank you for sharing this, I made serverSideOnly mod that overrides this function and it solved my issue.

The Lysdexic Gentleman 님이 먼저 게시:
This is a better solution (otherwise you will get too many wreckages and start lagging):

There is a function to adjust in SDKBackgroundSectorManager.lua file:

second to last function, this should have the explosion effect but no damage dealt:

function SDKBackgroundSectorManager.DeathDamage(E) local pos = E.translationf local rad = E:getBoundingSphere().radius -- Sent Visuals to Client if onServer() then broadcastInvokeClientFunction("DeathDamage", E) end if onClient() then local C = ColorRGB(0.466,0.466,0.466) -- Dim Grey Dust Clouds local p1 = Position.Around(pos, rad/8, rad/7) local p2 = Position.Around(pos, rad/8, rad/7) local p3 = Position.Around(pos, rad/8, rad/7) local p4 = Position.Around(pos, rad/8, rad/7) local p5 = Position.Around(pos, rad/8, rad/7) Sector():createDustExplosion(p1, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p2, Rand.Float(rad/5, rad/3), C) Sector():createDustExplosion(p3, Rand.Float(rad/5, rad/3), C) Sector():createExplosion(p4, Rand.Float(rad/5, rad/3), false) Sector():createExplosion(p5, Rand.Float(rad/5, rad/3), false) Sector():createDustExplosion(pos, rad, C) Sector():createDustExplosion(pos, rad * 2, C) Sector():createDustExplosion(pos, rad * 3, C) Sector():createDustExplosion(pos, rad * 4, C) Sector():createExplosion(pos, rad, false) end if onServer() then -- Remove the entire for loop that iterates through entities and reduces their durability or shieldDurability end end
This way you have explosions but no damage. [/quote]
WeirdStranger 님이 마지막으로 수정; 2023년 8월 8일 오전 6시 42분
Morkbrann 2023년 8월 24일 오전 7시 00분 
Any link?
jjalison 2023년 8월 30일 오후 5시 47분 
SDK would you mind making a version where wrecks do not do damage. Fighters just don't survive
WeirdStranger 2023년 8월 31일 오전 6시 51분 
Morkbrann 님이 먼저 게시:
Any link?

It wasn't uploaded to workshop, but you may find it on official Avorion Discord: https://discord.gg/avorion
< >
전체 댓글 24개 중 1~15개 표시 중
페이지당 표시 개수: 1530 50