Total War: WARHAMMER III

Total War: WARHAMMER III

146 ratings
(Decky) Tech-Tree Compilation SFO Submod [RISE OF THE RAT Update]
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File Size
Posted
Updated
214.348 KB
21 May, 2023 @ 11:53pm
21 Sep @ 8:58pm
18 Change Notes ( view )

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(Decky) Tech-Tree Compilation SFO Submod [RISE OF THE RAT Update]

Description
Technologies position adjusments for solving conflicts with such mods as Decky's Tech-Tree Compilation and SFO Grimhammer 3.

Although I've implemented compability for all races, feel free to report possible bugs like some technology has disappeared although it was supposed to be there).

Links:
- SFO 3: https://gtm.steamproxy.vip/workshop/filedetails/?id=2792731173
- Decky Tech Tree: https://gtm.steamproxy.vip/workshop/filedetails/?id=3117083206
- Decky (Tomb Kings) + Tomb Kings Extended + Arkhan the Black + SFO Submod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3272864417

Current Compabilities:
Total War Warhammer 3
• Nurgle: No conflicts. No technologies from SFO.
• Khorne: No conflicts. No technologies from SFO.
• Slaanesh: No conflicts. No technologies from SFO.
• Tzeench: Solved conflicts. Moved SFO technologies to prevent tech overlapping each other.
• Daemons of Chaos (Daniel): No conflicts. Does he even has technologies?
• Ogre Kingdoms: No conflicts. Technologies don't conflict with each other.
• Cathay: Conflicts solved. Fixed Yao-Ming SFO technologies positions to prevent conflicts.
• Kislev: Conflicts solved. Fixed Boris SFO technologies positions to prevent conflicts.
• Chaos Dwarfs: No conflicts. No new SFO technologies - No conflicts.

Total War Warhammer 2
• High Elves: Conflicts solved. Moved SFO tech positions to right further.
• Dark Elves: Conflicts solved. Moved SFO tech positions to right further and adjusted Morathi SFO tech positions.
• Skaven: Conflicts solved. Fixed Lord Skrolk SFO technologies positions to prevent conflicts.
• Lizardmen: Conflicts solved. Fixed positions from Decky to be fit with SFO reworked technologies.
• Vampire Coast: Conflicts solved. Moved decky technologies to be compatible with Luthor Harkon unique technologies.
• Tomb Kings: Conflicts solved. Adjusted each Tomb King lord technologies for compability.

Total War Warhammer 1
• Empire: Conflicts solved. Adjusted SFO tech positions + moved some Decky technologies.
• Vampire Counts: Conflicts solved. Rearranged positions for SFO technologies.
• Wood Elves: Conflicts solved.
• Bretonia: Conflicts solved. Technologies were conflicting with each other. Moved decky technologies farther to right for freeing space for SFO techs.
• Dwarves: No conflicts.
• Norsca: Conflicts solved.
• Chaos Warriors: No conflicts. No technologies from SFO.
• Greenskins: Conflicts solved.
• Beastmen: Conflicts solved.
156 Comments
ChopChop 1 Oct @ 1:58am 
Hello, first of all thank you for the mod. It takes a lot of work to make tech compatible and i appreciate the effort. I host a submod to Decky Tech-Tree too, that makes various mods compatible. Sadly many people ask me about compatibility with SFO that i myself don't play, so i have a link to your SFO submod in mine. However your submod and SFO is not compatible with the mods i submod and people still complain that SFO tech is in the way when they enable various mods i listed in description. Can i ask you to consider adding my tables that make various mods compatible here and make sure that SFO doesnt overlap please? I'm very tired of people asking me about SFO compat, i'd appreciate your help as its very exhausting

Tech-Tree Compilation Submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359782763
tetrion 23 Sep @ 6:41am 
Дякую! Найкращий!
一眼丁真 22 Sep @ 8:03am 
love you
TheAngryReaper AU 22 Sep @ 4:25am 
hey mate, game crashed on launch with this, the base mod and SFO only. crash report specifies this pack as the problem. it said the invalid database record is skv_tech_skrolk_1_6 in table technology_nodes_tables and pack file !1!1_WH3_Tech-Tree_Decky_SFO.pack
zeratul 21 Sep @ 11:47am 
thanks for your work.update plz.
一眼丁真 20 Sep @ 2:57am 
@KoKa-KoJla This will now cause the game to report an error. Please update this mod:steamhappy:
Sai 19 Sep @ 3:54am 
Ohhh mighty lord, please partake of this sacrifice of my neighbors' kentucky fried cat and grant us an update!
luke.sluszniak 19 Sep @ 3:45am 
Yeah, it is time to update.
Johnny 18 Sep @ 1:50pm 
Please update! we love you thanks
一眼丁真 18 Sep @ 2:33am 
@KoKa-KoJla Could you update this mod? The sfo has been updated:steamhappy: