Total War: WARHAMMER III

Total War: WARHAMMER III

(Decky) Tech-Tree Compilation SFO Submod [RISE OF THE RAT Update]
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Update: 21 Sep @ 8:58pm

Update:
- Update mod's title
- Skaven: Fixed broken merging of technologies from Decky/SFO tech tabs
- Lizardmen: Fixed incorrect work of displayed technologies in tabs
- Tomb Kings: Updated Final technologies position due to vanila rework of tech positions

Update: 26 Apr @ 1:35am

Update:
- Update mod's title for SFO 1.36 (mod before update was working almost fine, except having a minor errors)
- Kislev: Boris got his rightful technologies back
- Wood Elves: King Orion got part of his rightful Decky's technologies back

Update: 31 Jan @ 8:43am

Update:
- Throughout Heaven and Earth, Norsca are now back to the main mod and now not requiring a submod (of submod)
- Fixed crashes due SFO/Decky/WH3 Main Patches updates
- Adjusted Vampire Counts technologies position due to changes in SFO

- Creative Assembly themselves fixed issue with technology groups possible overlapping over tabs, but I will write as a patch note.

Update: 2 Aug, 2024 @ 6:36am

Update:
- Removed Norsca technologies adjustments due to Decky removing them from his mod
- Update mod description

Update: 19 Jun, 2024 @ 6:04am

Update:
- Readjust Boris SFO technologies position due to Decky adding additional technologies
- Edited mod description (about how some factions technologies were adjusted/fixed)
- Changed mod link in description
- Updated screenshots of the mod

Update: 18 Jun, 2024 @ 8:38am

Update:
Fixed technologies for SFO update. It was made on quick hand, so report if you notice some bugs. Touched only the Empire (and removed Dwarves technologies)

- Fixed Empire technologies (due to SFO removing part of their tech)
- Removed outdated dwarven SFO technologies
- Removed some nodes as RPFM was saying that they're not used

Update: 7 Nov, 2023 @ 7:18am

Update:
- Fix Tzeentch technologies (Kairos) due to update of Decky technology tree

Update: 2 Oct, 2023 @ 9:28pm

Update:
- Fixed Lord Skrolk Special Plague technologies overlapping with skaven tech due to recent updates of technologies for Skaven from Decky.

Update: 30 Sep, 2023 @ 7:33am

Update:
- Updated for new SFO version Kingdom & Wildlands
- Fixed Norsca technologies position conflict (SFO added new tech for them)
- Added Beastmen tech positions fix (due to Decky returning Beastmen technologies back)
- Moved positions of new 7 Empire technologies (SFO added them) for more compability
- Updated some technologies resource consumption for Bretonia (so they actually take Valor resource as intended by SFO)
- Fixed Lizardmen positions to fit with new tabs (from SFO)
- Moved Kairos new 9 technologies (from SFO) to prevent conflicts with Decky technologies
- Added fix to make for Bretonia abilities technologies from Decky for them to be actually working (giving effects)

Update: 25 Jul, 2023 @ 8:03am

Update:
- Fix crashes related to now non existent beastmen technologies, due to beastmen technologies being removed from Decky's Tech Tree mod compilation.