Total War: WARHAMMER III

Total War: WARHAMMER III

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SFO: Grimhammer III - RISE OF THE RAT
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overhaul
Tags: mod
File Size
Posted
Updated
2.703 GB
11 Apr, 2022 @ 1:09am
28 Sep @ 11:43pm
198 Change Notes ( view )

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SFO: Grimhammer III - RISE OF THE RAT

Description






S.imply F.un O.verhaul: Grimhammer III is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE
IF MOD IS NOT WORKING AND DLC WAS RELASED 🔗HERE [www.patreon.com]


18.09.2025 - 1.40 Rise of the Rat Release!

https://www.youtube.com/live/AzM8hw2DO2A?si=TQUkXiDa-yjkWHJs



The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]


🔥SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔥YouTube - modding videos/guides and more 🔗HERE
🔥Twitter - always latest news 🔗HERE

SFO: Grimhammer III contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔥List of integrated mods can be found 🔗HERE

🔥Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.
🔥Check other great mods made by community and we highly recommend. 🔗HERE

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY! IT ALSO DOES NOT EDIT START_POS FILES.

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

FAQ - read those before posting! 🔗HERE
🔗SFO III PREVIOUS

Comments with strong language will be removed.


[www.patreon.com][www.paypal.com]
Popular Discussions View All (222)
1,990
2
23 hours ago
PINNED: BUG Thread
Venris
9
28 Sep @ 5:48am
MACOS - Game crash to desktop
Morcan
2
28 Sep @ 11:13am
There is a way to use the default UI color for all the factions?
Arzon
15,801 Comments
banda 7 hours ago 
@duboismarneus its shouldnt , but it is at the moment. i am only runnin sfo with 2 basic mods. i have unsubbed, verfied files done everything , now i can start a new game, but with the exact same mods as starting a new game, it will not launch my 130 turns campaigns and just crash, even tho i have tried all the things Venris and people have said. So gl and play at own risk :)
ParmesanMyCheese 10 hours ago 
uninstalling and re installing fixed multiplayer not working thanks for those who said to do that + author
DEWISP 14 hours ago 
Is there a bug with reinforcing armies in force march? I had a Lord in force march within the red circle of influence for a minor settlement being attacked. I used the Lord in the settlement to sally out against the AI siege attackers, but only that garrisoned Lord and the garrison itself could fight, not the force marched army I had. So I waited a turn, AI attackers lifted their siege and then attacked my force marched army and the garrisoned troops couldn't help either. I have two other mods on for Better Camera and Recruit Defeated Legendary Lords, but that hasn't been a problem in past games. Any help is appreciated, thank you!
Dumbledood 15 hours ago 
If I wanted to try out the embedded editor mod for tabletop caps reborn, would it work with the incorporated version of Drunk Flamingo's tabletop caps in SFO? Or should I download Tabletop caps reborn, and the editor, and enable them, while disabling the built in army caps in SFO?
ermantizeal1 18 hours ago 
As Tomb Kings, the Covenant of Power ability on the Casket of Souls sometimes fails to activate, and if it does, will disregard whether or not your spellcasters are within the 100m range of the ability. Also, the Nefara's Scrolls of Mighty Incantations should be either fixed or clarified, as it mentions the activation affects all allies, yet when used it only applies one instance of the buff, regardless of the number of units within range of the ability.
Morden 18 hours ago 
Thanks for the amazing mod and recent update.

Quick question regarding the Skrolk rework: now that Pestilens has access to the plague cauldron, will its plagues harm or help nurglish factions? Also, will nurglish plagues now help Pestilens?
Sad Yak 22 hours ago 
Sorry you are right, somehow I completely overlooked it despite already checking there earlier. Thanks!
Venris  [author] 22 hours ago 
@Sad Yak: Look on Grimgor campaign effects first please.
Sad Yak 22 hours ago 
Just launched grimgor campaign, for some reason i seem to be able to recruit any hero from getgo? Despite having no hero related buildings yet
zzjyu 23 hours ago 
Hi,I wielding the burning boofs of khorne,and I want raze NAN-LI,after I do that, NAN-LI stiil can be re-occupied, so do the other region, Will you fix it?